Fortune Hunter: Difference between revisions

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:• '''Accessory''':  
:• '''Accessory''': An item that can be equipped for bonus affects.


:• '''Akhal''': The in-game currency units.
:• '''Akhal''': The in-game currency units.


:• '''Amulet Search''':
:• '''Amulet Search''': A search executed by using the amulet to uncover hidden secrets.


:• '''Armor''':  
:• '''Armor''': An item that can be equipped for additional defense.


:• '''Attack''': What the player uses to deal damage to enemies.
:• '''Attack''': What the player uses to deal damage to enemies.


:• '''Attack Power''':
:• '''Attack Power''': The strength of an attack. The higher the attack, the more damage dealt.


:• '''Basic Attack''': A very basic attack that deals a minimal amount of damage to enemies and is ineffective to most.
:• '''Basic Attack''': A very basic attack that deals a minimal amount of damage to enemies and is ineffective to most.


:• '''Bonus Power''':
:• '''Bonus Power''': Additional affects added to the basic statistics of the player.


:• '''Boss''': This is a rather powerful enemy which requires completion of specialized problems found within the dungeon.
:• '''Boss''': This is a rather powerful enemy which requires completion of specialized problems found within the dungeon.


:• '''Combat''':
:• '''Combat''': A sequence in which the player must fight enemies.


:• '''Combat Timer''': This bar is found within battles and is a bonus effect timer for your current attack. It starts out full and slowly diminishes, decreasing the bonus effect over time.
:• '''Combat Timer''': This bar is found within battles and is a bonus effect timer for your current attack. It starts out full and slowly diminishes, decreasing the bonus effect over time.
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:• '''Critical Attack''': An effective attack that gives the player the chance to deal additional damage to enemies providing the player solves a multiplication problem.
:• '''Critical Attack''': An effective attack that gives the player the chance to deal additional damage to enemies providing the player solves a multiplication problem.


:• '''Cutscene''':
:• '''Cutscene''': A halt during game play to provide story elements and hints to the player.


:• '''Damage / dmg''': The amount of health points lost during a successful attack.
:• '''Damage / dmg''': The amount of health points lost during a successful attack.


:• '''Defense Power''':
:• '''Defense Power''': The ability to minimize damage dealt. The higher the defense, the less damage is received.


:• '''Dungeon''': A map in the game consisting of multiple rooms where the player must progress to gain entry to the exit.
:• '''Dungeon''': A map in the game consisting of multiple rooms where the player must progress to gain entry to the exit.
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:• '''Enemy''': A hostile opponent faced in the game.
:• '''Enemy''': A hostile opponent faced in the game.


:• '''Equipment''':
:• '''Equipment''': Refers to items that are currently equipped to the player for use.


:• '''FMC (Full Motion Comic)''':
:• '''FMC (Full Motion Comic)''': A video that interrupts game play to show story progression. This video is in the style of a motion comic.


:• '''FMV (Full Motion Video)''':
:• '''FMV (Full Motion Video)''': A video that interrupts game play to show story progression. This video is in the style of a typical movie.


:• '''GB Mode''': Setup the XO monitor so it is raised and rotated 180* and fold it back down into the XO. Use the directional pad and four buttons located on either side of the monitor for game input.  
:• '''GB Mode''': Setup the XO monitor so it is raised and rotated 180* and fold it back down into the XO. Use the directional pad and four buttons located on either side of the monitor for game input.  


:• '''Health Meter''':
:• '''Health Meter''': This meter shows the current health status.


:• '''HP''': Health points. The player’s game is over when their health points reach zero.
:• '''HP''': Health points. The player’s game is over when their health points reach zero.


:• '''HUD (Heads Up Display)''':  
:• '''HUD (Heads Up Display)''': Refers to the graphical elements presented on screen.


:• '''Inventory''':
:• '''Inventory''': All of the items and equipment that the player is currently holding.


:• '''Item''':
:• '''Item''': Usable items that can be used at any time and have various affects.


:• '''Key Item''':
:• '''Key Item''': Important items found in the game required for progression.


:• '''Macro Map''':
:• '''Macro Map''': A larger version of the mini map. It allows players to see a greater area.


:• '''Magic Attack''': This type of attack requires the player to solve geometry and graphing related problems.
:• '''Magic Attack''': This type of attack requires the player to solve geometry and graphing related problems.


:• '''Mini Map''':
:• '''Mini Map''': A small on-screen map used for navigational purposes.


:• '''PC Mode''': Setup the XO monitor so it is open, with the keyboard to its front. Use the keyboard and touchpad for game input.
:• '''PC Mode''': Setup the XO monitor so it is open, with the keyboard to its front. Use the keyboard and touchpad for game input.
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:• '''Special Attack''': This type of attack requires the player to solve fraction related problems.
:• '''Special Attack''': This type of attack requires the player to solve fraction related problems.


:• '''Weapon''':
:• '''Weapon''': An item that can be equipped for additional attack power.




{{Fortune_Hunter/Navigation}}
{{Fortune_Hunter/Navigation}}