Difference between revisions of "Fortune Hunter"
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<div style="border-bottom: 1px solid black">[http://wiki.sugarlabs.org/go/Fortune_Hunter '''''Fortune Maker''<sup>'''TM'''</sup> - Release Version 1''']</div> | <div style="border-bottom: 1px solid black">[http://wiki.sugarlabs.org/go/Fortune_Hunter '''''Fortune Maker''<sup>'''TM'''</sup> - Release Version 1''']</div> | ||
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=== License === | === License === |
Revision as of 15:06, 2 February 2010
Home | Developer's Corner | Game Mechanics | Game Elements | Game Features | Fortune Maker™ | Dungeon Guide | Education | Media
Today is August 14, 2024.
Latest update: August 14, 2024.
Getting Started
- Welcome to the Fortune HunterTM experience! Please use the Navigation Panel located at the top and bottom of each page to move around the wiki. A Table of Contents is located in the upper-right corner of each page as well.
- Also note that in order to get the full extent of our efforts, we have divided the project into two separate XO activities. Fortune Hunter is a playable adventure game and Fortune MakerTM is a custom level / story creator. They are both available and work hand in hand.
- Here is a brief outline of what to expect on each page of the Fortune Hunter wiki:
- Home - This is the central hub for Fortune Hunter and Fortune Maker. Come here to check out the latest news, info, releases, to learn about the project, and to brush up on your Fortune Hunter vocabulary.
- Developer's Corner - This is the developer's hub for Fortune Hunter and Fortune Maker. Go there to contact / learn about the team, submit ideas and comments, join the team, and keep track of the milestones and objectives during production.
- Game Mechanics - Learn about the game play. Anything related to the game's functionality is located here.
- Game Elements - Learn about the characters, enemies, items, weapons, armor, etc. here!
- Game Features - Here is the place to check out details on some unique Fortune Hunter game features.
- Fortune Maker - Learn everything there is to know about Fortune Maker, the user custom level creator.
- Dungeon Guide - Follow the story arc of Fortune Hunter, as well as view a detailed play through guide outlining each dungeon, level, cutscene, and FMC.
- Education - Interested in utilizing Fortune Hunter in the classroom? Learn about the educational material in the game and check out customizable lesson plan! Also learn how to use Fortune Hunter as reinforcement material outside of the classroom.
- Media - Come here to see pictures, videos, and read articles showing others having fun with Fortune Hunter!
News Feed
- This spot is dedicated to larger news announcements regarding the project.
- → 01.27.10 - Our first public release of Fortune HunterTM!! Please scroll down this page to the DOWNLOAD section to get a copy for yourself.
- → 01.22.10 - Celebrations are in order! We are planning on a public release of Fortune HunterTM by this coming Wednesday, 01.27.10! Be sure and check the download section to visit the link and get your own copy!
- → 01.15.10 - Yet another wiki reformat. We have spread the pages more thin to increase ease of access and use. The Navigation Bar has all of the pages listed.
- → 01.06.10 - User testing day! We held a preliminary user trial to work out game play elements at a school district in New Jersey. The game was played by fifth grade students, who provided us with constructive feedback. Pictures of the students playing will be posted shortly...
- → 01.01.10 - Happy New Year!!
- → 12.16.09 - Rearranged the wiki into sections and added navigation at the top of the page.
- → 12.07.09 - Created a working XO activity file. File can be found here
- → 12.04.09 - Watch game demos on our youtube channel
- → 11.12.09 - MPG has become Mathematical Adventure: Fortune HunterTM (MAFHTM)! This name change is permanent.
- → 11.12.09 - Fortune Hunter now has a blog!
- → 11.12.09 - Join the Fortune Hunter mailing list via Google Groups and stay up to date with our progress and news info!
- → 09.22.09 - Current GIT repository can be found here.
Download
- Download the newest release of Fortune HunterTM and Fortune MakerTM!
Python Imaging Library is required for play. To install, open terminal and input yum install python-imaging
Release Notes
→ Alpha public release! This release is a bit buggy. Noticeably the introductory animation. Game runs smoother with VM than it does on the XO. → Travel system working. → Combat system working. → Inventory and menu system working. → Merchant system working. → 7 implemented levels. → Initial graphics and audio in place. |
→ Initial Release Preview |
Fortune HunterTM - Release Version 1
→ Closed release. |
License
Mathematical Adventure: Fortune HunterTM by Jonathan Meschino, Eric Kenvin, Justin Lewis, Kevin Hockey, David Silverman, Preston Johnson, Mike DeVine is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License.
Introduction
- Mathematical Adventure: Fortune Hunter draws on teaching children of a global scale fourth grade mathematics through the guise of a dungeon styled adventure game. Players will be able to explore dungeons and fight fearsome battles with various monsters, each pertaining to a unique mathematical concept. The player controls a protagonist that must progress through maze-like dungeons, solve puzzles / problems, and defeat enemies in a two dimensional world. It is a single player adventure with room for ad hoc cooperative play in the future.
- MAFHTM follows the story of Arith, a determined young researcher dedicated to finding all of the world’s best hidden secrets. One day she stumbled across a piece of blank papyrus during the time she spent studying in Egypt on a dig site. She quickly brought it to her best friend and colleague, Lytic. They were determined to find out more about this strange paper, but the two could not unearth its secrets in such a short time. To them, it was just a blank piece of ancient material.
- Two months later, the dig ever deeper into the earth, Arith noticed a faint glow emanating from a random pile of dirt. “What’s that over there?” she asked Lytic, who was standing nearby with his shovel. Digging it out, Lytic noticed that it was a small amulet. It let off the strangest beautiful teal glow. “Strange,” he remarked. Lytic stared deep into the light, his eyes widening as if in a trance. "Just what are you?" he questioned. The glow got even brighter and then went dim again. Now the amulet appeared to be as plain as any other stone. Confused, the two left the site to turn in for the night.
- Upon bringing this find to back to their living quarters, Lytic tossed it lightly on the table. It landed near the old blank papyrus that Arith had found months earlier. The amulet began to glow again. This time, the papyrus wasn't blank. The light appeared to be the key and filled the papyrus with teal characters and symbols. The two stared amazed at the sight. Nothing made sense. It was no language they’d ever come across before. Upon closer inspection, only one thing was certain. The image of a giant pile of treasure, larger than anything you could imagine. The other familiar image was of a human mind with mathematical symbols surrounding it. Apparently, those who desired this treasure must be intelligent and versed in the ways of mathematics. There was one other hint on the old Egyptian paper. It was extremely cold to the touch. The two agreed this meant it must be somewhere on Earth in a very cold or dark place. At last, a massive treasure hunt was underway.
- Four days after, Arith and Lytic found themselves in a strange place face to face with a mysterious and ancient building, relics in hand. “You wait here. I’ll go take a look around,” Arith told Lytic. “Okay. Good luck.”
- Arith entered the chilly, dark structure alone; unaware of what lay in wait…
Objectives
- The objective of this project is to reiterate teachings of fourth grade mathematics to students in a fun and unique way, primarily through the use of creative interactive software. The project is intended to be used as supplemental material to classroom education. See Curriculum Elements for incorporated curriculum topics and Lesson Plan for a lesson plan to use in the classroom.
Terminology
- There are many vocabulary terms used throughout this document and the game. They are listed here for clarification and understanding.
- • Accessory: An item that can be equipped for bonus affects.
- • Akhal: The in-game currency units.
- • Amulet Search: A search executed by using the amulet to uncover hidden secrets.
- • Armor: An item that can be equipped for additional defense.
- • Attack: What the player uses to deal damage to enemies.
- • Attack Power: The strength of an attack. The higher the attack, the more damage dealt.
- • Basic Attack: A very basic attack that deals a minimal amount of damage to enemies and is ineffective to most.
- • Bonus Power: Additional affects added to the basic statistics of the player.
- • Boss: This is a rather powerful enemy which requires completion of specialized problems found within the dungeon.
- • Combat: A sequence in which the player must fight enemies.
- • Combat Timer: This bar is found within battles and is a bonus effect timer for your current attack. It starts out full and slowly diminishes, decreasing the bonus effect over time.
- • Critical Attack: An effective attack that gives the player the chance to deal additional damage to enemies providing the player solves a multiplication problem.
- • Cutscene: A halt during game play to provide story elements and hints to the player.
- • Damage / dmg: The amount of health points lost during a successful attack.
- • Defense Power: The ability to minimize damage dealt. The higher the defense, the less damage is received.
- • Dungeon: A map in the game consisting of multiple rooms where the player must progress to gain entry to the exit.
- • Enemy: A hostile opponent faced in the game.
- • Equipment: Refers to items that are currently equipped to the player for use.
- • FMC (Full Motion Comic): A video that interrupts game play to show story progression. This video is in the style of a motion comic.
- • FMV (Full Motion Video): A video that interrupts game play to show story progression. This video is in the style of a typical movie.
- • GB Mode: Setup the XO monitor so it is raised and rotated 180* and fold it back down into the XO. Use the directional pad and four buttons located on either side of the monitor for game input.
- • Health Meter: This meter shows the current health status.
- • HP: Health points. The player’s game is over when their health points reach zero.
- • HUD (Heads Up Display): Refers to the graphical elements presented on screen.
- • Inventory: All of the items and equipment that the player is currently holding.
- • Item: Usable items that can be used at any time and have various affects.
- • Key Item: Important items found in the game required for progression.
- • Macro Map: A larger version of the mini map. It allows players to see a greater area.
- • Magic Attack: This type of attack requires the player to solve geometry and graphing related problems.
- • Mini Map: A small on-screen map used for navigational purposes.
- • PC Mode: Setup the XO monitor so it is open, with the keyboard to its front. Use the keyboard and touchpad for game input.
- • Shop: In-game shop. The player can travel to the shop to purchase or sell items or equipment.
- • Special Attack: This type of attack requires the player to solve fraction related problems.
- • Weapon: An item that can be equipped for additional attack power.