Fortune Hunter/Game Mechanics: Difference between revisions
KnightMearh (talk | contribs) No edit summary |
KnightMearh (talk | contribs) No edit summary |
||
| Line 131: | Line 131: | ||
: | :As soon as the player enters a room containing enemies, they will be forced into combat. Combat consists of a turn based attack system in which the player is able to choose an attack type (math topic) and execute it. Different attack types will do different actions, having the player solve various types of mathematics. The game’s input may change depending on the type of answer that is needed. The faster the player correctly answers, the more damage they will deal. The remaining time left on the timer at the end of a successful attack is directly added to the attack damage dealt to the enemy. This makes the player want to act faster in order to be more skillful at the game. Providing a wrong answer or running out of time allows the enemy to attack the player instead. | ||
:Time is determined by the player’s battle timer. A blue timer will appear on screen while an attack is active and constantly decrease. Time is up when this timer reaches zero. Enemies will also attack the player and diminish their HP. When their HP reaches zero, the player’s game will be over. Losing a battle will reset the player to the latest checkpoint position (usually the start of the current level), and force them to backtrack a little. | |||
:Defeating all opponents on screen will cause the battle to be over and the player will be deemed victorious. The victory screen will then open showing the player the spoils they have won for the battle, usually items and akhal (money). This will help the player in various ways to survive throughout the game. There are many types of enemies found within the various dungeons and it is up to the player to figure out how to most effectively defeat each one. | |||