Fortune Hunter/LessonPlan
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Revision as of 16:14, 8 October 2009 by DaveSilver (talk | contribs) (Created page with '== Education == === Classroom Application === This game will be used to assist with math topics taught in the classroom and will be excellent reinforcement material. === Curric…')
Education
Classroom Application
This game will be used to assist with math topics taught in the classroom and will be excellent reinforcement material.
Curriculum Elements
This game covers elements of the fourth grade math curriculum currently in use at Boston, MA, USA. The complete listing of the curriculum is available here: [Full Curriculum Framework].
The following topics are covered in this game activity.
NUMBER SENSE AND OPERATIONS | |
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4.N.3 | Demonstrate an understanding of fractions as parts of unit wholes, as parts of a collection, and as locations on the number line. |
4.N.4 | Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions. |
4.N.5 | Identify and generate equivalent forms of common decimals and fractions less than one whole (halves, quarters, fifths, and tenths). |
4.N.6 | Exhibit an understanding of the base ten number system by reading, naming, and writing decimals between 0 and 1 up to the hundredths. |
4.N.9 | Select, use, and explain the commutative, associative, and identity properties of operations on whole numbers in problem situations, e.g., 37 x 46 = 46 x 37, (5 x 7) x 2 = 5 x (7 x 2). |
4.N.11 | Know multiplication facts through 12 x 12 and related division facts. Use these facts to solve related multiplication problems and compute related problems, e.g., 3 x 5 is related to 30 x 50, 300 x 5, and 30 x 500. |
4.N.12 | Add and subtract (up to five-digit numbers) and multiply (up to three digits by two digits) accurately and efficiently. |
4.N.14 | Demonstrate in the classroom an understanding of and the ability to use the conventional algorithms for addition and subtraction (up to five-digit numbers), and multiplication (up to three digits by two digits). |
GEOMETRY | |
4.G.1 | Compare and analyze attributes and other features (e.g., number of sides, faces, corners, right angles, diagonals, and symmetry) of two- and three-dimensional geometric shapes. |
4.G.3 | Recognize similar figures. |
4.G.4 | Identify angles as acute, right, or obtuse. |
4.G.7 | Describe and apply techniques such as reflections (flips), rotations (turns), and translations (slides) for determining if two shapes are congruent. |
4.G.9 | Predict and validate the results of partitioning, folding, and combining two- and three-dimensional shapes. |
MEASUREMENT | |
4.M.2 | Carry out simple unit conversions within a system of measurement, e.g., hours to minutes, cents to dollars, yards to feet or inches, etc. |