Activity Team/Packaging Ideas

< Activity Team
Revision as of 07:36, 13 January 2009 by Alsroot (talk | contribs) (New page: = Purpose = Installing activities on every sugarized GNU/Linux distribution(not only XO) just by clicking on icon in addons.sugarlabs.org. = Problems to solve = * install proper dependenc...)
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Purpose

Installing activities on every sugarized GNU/Linux distribution(not only XO) just by clicking on icon in addons.sugarlabs.org.

Problems to solve

  • install proper dependencies
  • install activity itself
    • blobs in activities
    • should we build non-pure-python activities while installing or use binary packages
    • and in general, how treat variety of platforms: x86, x86_64 and future ARM, MIPS
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Proposal schemas

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Distro teams should take care about it

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Pro

  • thats enough for XO alsroot 12:36, 13 January 2009 (UTC)
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Contra

  • thats not enough for rest of distros
    each distro team has to work out the same work
    like inventing theirs own mechanisms to treat activities dependencies etc. alsroot 12:36, 13 January 2009 (UTC)
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Invent-own/reuse-exists packaging format

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Pro

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Contra

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Sugar is like a Firefox and activities are like addons

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Pro

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Contra

  • what about variety of possible dependencies, should we pre-install them all ? alsroot 12:36, 13 January 2009 (UTC)
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Use distro-specific activities installer

That is some kind of #Invent-own/reuse-exists packaging format packaging format, but it move central of gravity to distro-specific installer from packaged activity itself

Pro

  • dependencies in activity could be format in simple way (like 'Require: pygames') and installer should resolve it to preper native package(s); on that way it demands common naming scheme alsroot 12:36, 13 January 2009 (UTC)
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Contra

  • that says nothing about installing activity itself alsroot 12:36, 13 January 2009 (UTC)
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