Karma:Anatomy of a Karma Lesson

Revision as of 23:03, 27 April 2009 by BryanWB (talk | contribs)

Karma Lessons -- Subset of an Activity

The name "activity" in the Sugar context roughly refers to a program with the following attributes:

  • It can be launched from the Activity Circle or journal
  • Is installed through an XO bundle and can be removed with the "minus" icon

In contrast, a Karma "Lesson" is much more granular than a Sugar Activity. A bunch of related of Karma lessons will be aggregated into a single Sugar Activity. Karma lesson are small, discrete learning units, that introduce important concepts and give the student an opportunity to work with those concepts. Additionally, a lesson plan and Teachers' Note should be included in each Karma Lesson. These documents help the instructor facilitate the lesson, whether in formal or informal settings.

A Karma Lesson consists of 6 components

  1. Introduction
  2. Reading
  3. Game (optional)
  4. Exercise
  5. Summary

There is an additional Help dialog and


Introduction

 

1. The Back button. To return to a main navigation page

2. Background image. This is more important than one might first realize. The organization or government providing the activities will likely want to put their own custom image to "brand" the lesson. Additionally, a government insignia may reassure teachers that the material has been approved by the government.

3. Class Name and Subject

4. Name of Lesson and one line description

5. Links to pdf documents for Teacher's Note and Lesson Plan.


Reading

Game

Exercise

Summary

Help Dialog

ToDo

  1. Where to specify the license information? Perhaps on the Introduction?