- assets
- multimedia objects such as images, sounds and videos that are used in Karma lessons
- bundle
- a collection of lessons, possibly also including Karma utilities and a HTML 5 capable browser (see Karma/Bundle_layout for more details). Often refers to a sugar bundle
- canvas
- a drawing element in html5. Supports raster/bitmap graphics
- commonjs
- an effort to create standard library for javascript
- context/ctx
- The Rendering context for a canvas element, can be 2D or 3D
- Chakra
- landing page (formerly known as MenuStage in E-Paath)
- exercise
- exercise is where the student gets to assess how well she has learned the content of the lesson
- game
- a fun way to explore the material introduced in the lesson which helps in the learning objective
- gettext
- A GNU library for localizing text
- help text
- accompanying online help within Karma
- inkscape
- graphical drawing tool for SVG
- John Resig, aka jresig
- the king of JavaScript. When coding js, it is best to first consult his books and blog and otherwise ask yourself WWjD -- What Would jresig Do?
- knavbar
- lesson navigation, a navigation bar that should be at the top of every page in Karma
- kpage
- an individual page within a lesson, tbd how to do these technically. The kpage could be an iframe or properly positioned div
- lesson
- a self-contained unit of Karma content
- lesson plan
- detailed overview of how teachers can use the activity in the classroom, which homework can be assigned to pupils, etc.
- lesson text
- blue-print for the activity and contains every piece of information the developers need to implement the activity
- narwhal
- a command-line interpreter and standard library for javascript
- Raphael
- a javascript library for manipulating SVG
- review
- a page containing the assessment and scores of past lessons
- teacher's note
- document detailing learning goals, (possibly) links to related school book contents, ideas for preceding and follow-up activities, etc.
- tutorial
- the first part of the lesson that introduces the concepts of the lesson
- unobtrusive javascript