User talk:Cjl/Sandbox

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Revision as of 22:35, 1 March 2010 by Cjl (talk | contribs) (moved Talk:Walter is a wanker 2/Sandbox to User talk:Cjl/Sandbox over redirect: revert)
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a gentle introduction... nice --Walter 01:06, 5 February 2009 (UTC)

COVER IMAGE

C is for collaboration

Collaboration is a first-order Sugar experience: the interface always shows the presence of other learners who are available for collaboration all the time, not just when connected to the Internet. Students and teachers dialog with each other, support each other, critique each other, and share ideas. In designing your activity, you should consider how the collaboration might enhance the experience. Collaboration can range from sharing objects to real-time multi-pointer interaction. Pick the degree of collaboration that best meets your activity's learning (and entertainment) goals.

V is for "view source"

Sugar accommodates a wide variety of users with different levels of skill in terms of reading and language and different levels of experience with computing. Sugar is easy to approach, yet it does not put an upper bound on personal expression. The learner is able to peel away layers and go deeper and deeper, with no restrictions. This allows the direct appropriation of ideas in whatever realm the learner is exploring: music, browsing, reading, writing, programming, or graphics. The source code of every activity is viewable through the system-wide view-source mechanism (Fn-space on an OLPC-XO-1; Alt-Shift-V on all computers). Think about other ways in which you can encourage the user to modify your activity. Look at TamTam, TurtleArt, Memorize, and Browse for inspirations.

R is for reflection

The Sugar “Journal” records each learner's actions: what they create and how they create it. It serves as a place for reflection and assessment of progress—the basis of a portfolio. Think about what object and meta-data your activity stores in the Journal. How can those data help the learner reflect upon their work.

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