Fortune Hunter/Developer's Corner/Milestone Archives

< Fortune Hunter‎ | Developer's Corner
Revision as of 10:53, 18 June 2010 by Jlew (talk | contribs) (Created page with '== Milestones == ''Today is {{CURRENTMONTHNAME}} {{CURRENTDAY}}, {{CURRENTYEAR}}.'' * denotes topic → denotes subtopic of above-listed topic '''Precursor → Weeks 1...')
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Milestones

Today is November 25, 2024.

  • denotes topic

→ denotes subtopic of above-listed topic


Precursor → Weeks 1 - 2 (September 6 - September 26, 2009)

  • familiarize with OLPC XOs
  • familiarize with open source community
  • familiarize with git versioning
  • familiarize with python


Week 3 (September 27 - October 3)

  • mess with GB mode
  • set up and familiarize new git repository
  • class structure
  • review python
  • familiarize with pygame
  • cannibalize!


Week 4 (October 4 - October 10)

  • work on prototyping of tougher game elements
  • create class structure
  • begin coding world (map)


Week 5 (October 11 - October 17)

  • begin coding travel system

ability to move from room to room

  • begin coding combat system

get the 'combat stage' set up for functionality

  • work on placeholder graphics to be loaded into game


Week 6 - 7 (October 18 - October 31)

  • finish travel system

debug any issues or conflicts

text notifications of choices

polish it off to fully working

  • finish combat system

have exchange of turns

menu that works for choices

text notification for choices

basic battle is functional from start to finish

  • switch between travel and combat system from main world


Week 8 (November 1 - November 7)

  • begin working on GUI and Menu systems

set up in game

make functional


Week 9 (November 8 - November 14)

  • game design documentation!

extremely detailed account of current project and future goals/ directions.

  • additional features:

student vs class progress, class vs class progress - data analysis - moved to future

multiple graphic sets (region based) - moved to future


Week 10+ (November 14 - November 28)

  • catch up to milestones
  • test copy of game thus far

improve elements

  • KEEP TESTING AND ADDING CONTENT!
  • more time granted!


Week 11 (November 29 - December 5)

  • finish implementing Battle Menus

add in final graphics for battle menus

add division and geometry attacks

  • finish alpha version of the Battle Engine

integrate and test the Battle Engine with the Battle Menus and Main game.

  • begin level designing


Week 12 (December 6 - December 12)

  • fix bugs in Battle Engine.
  • add equipment, items, enemies, and bosses into Battle System
  • improve enemy battle AI.
  • add more special attacks.
  • begin Advanced testing of beta Battle Engine.
  • polish level 1 design
  • make more dungeons


Week 13+ (December 13 - January 2, 2010)

  • finish fixing bugs in Battle Engine.
  • design door locks/puzzles
  • rapid prototyping of door locks and puzzles
  • design puzzle rooms
  • allow for a play through with multiple dungeons
  • Usability Testing
  • user group meeting @ RIT's Innovation Center, thursday 7-9pm


Week 14 (January 3 - January 9)

  • redesign based on user tests

code to reflect design changes

  • add more puzzles and levels
  • test new puzzles and levels
  • begin work on Shop feature


Week 15 (January 10 - January 16)

  • finish shop feature
  • integrate Shop with main game
  • complete Beta version of game
  • user testing
  • start designing/scripting storyline
  • start designing teacher side tools


Week 16 (January 17 - January 23)

  • begin coding Teacher Level Creator
  • begin coding student stat system
  • add more art assets (music, sound effects, art)


Week 17 (January 24 - January 30)

  • finalize all official level designs, and implement in game
  • continue coding level editor
  • continue coding stats system
  • finalize storyline
  • implement story and cut scenes -> (put on hold)
  • user group meeting @ RIT's Innovation Center, thursday 7-9pm
  • retest levels and add in updated art work as needed


Week 18 (January 31 - February 6)

  • add in additional sounds/cut scenes
  • add in stats and re-design stages if needed
  • finish Stat System
  • finish Level editor
  • integrate into one teacher GUI


Week 19 (February 7 - February 13)

  • user tests of teacher GUI
  • re-design/re-code phase
  • compile game into xo activity
  • compile teacher gui into xo activity
  • make different story/art assets available based on locale


Week 20+ (February 14 - March 7)

  • final debugging/design/coding
  • packaging and advertisement
  • run final user test and globailzition checks
  • finalize localization options
  • release activity for XO