Figurate numbers

Revision as of 00:25, 11 July 2011 by Mokurai (talk | contribs) (→‎Triangles: Graphics. More to come.)

Most of us are familiar with triangular numbers, such as the arrangement of ten bowling pins in a triangle,

   .
  . .
 . . .
. . . .

or square numbers,

.  .  .  .
.  .  .  .
.  .  .  .
.  .  .  .

but we don't necessarily know how their arithmetic works, or whether we can do the same with, say, pentagons.

Can we learn something by telling a turtle how to make these numbers? Let's try.

Linear numbers

Before we get to triangles, squares, and so on, we need to have a few tools, such as those provided in the Counting tutorial, so that we can create figures and post notes about them. Then we can add a few more things.

Two-sided polygons may or may not be allowed in a particular geometry, but they are not of interest here, because both sides are necessarily of the same length.

 

Triangles

What should we add? How about making dots of different colors, and providing notes about how many of each, plus the running total? Easy-peasy. We just need to do the arithmetic to work out where to put everything.

 

The program to generate the triangular numbers takes up a lot of space, so I am putting it on another page.

A problem that TA can't solve for us directly is the formula for triangular numbers. Gauss figured it out on his own as a child, but the rest of us need a hint, at least. Here is a big hint.

File:TATriangularNumberFormulaHint.png

The area of a rectangle can be written Base × Height. The area of a right triangle is half the area of a rectangle with the same Base and Height. Can you do the rest?