Tutorials/Copy with drag & drop

< Tutorials
Revision as of 11:58, 7 December 2011 by Satellit (talk | contribs) (Set up page-edits)

Exporting files from the sugar-journal with Drag-Drop to 2nd USB-stick

  • A Booted Trisquel 5.0-sugar CD was used for these examples
Note these screen-shots were Drag-Dropped to a 2nd USB-stick
Copied from the USB to another Computer and uploaded to the Sugarlabs.wiki
Where it was inserted into this page
You can import and export items from the sugar journal
with this complicated procedure :

Insert a 2nd USB
(required to be present for this to work)
highlight the desired lines in terminal or browser
click the scissors up icon (copy)  on the  top bar
 
Click on Figure ^ to enlarge it
Browsers <== Back arrow to return
open the frame (upper right corner with mouse)
click on the journal icon on to frame
move to the bottom left edge of frame
right click on  clipping icon on the left bottom edge of frame
 
Click on Figure ^ to enlarge it
Browsers <== Back arrow to return
hover on this icon select Keep which appears
retract frame
bottom bar shows journal and USB icon
 
Click on Figure ^ to enlarge it
Browsers <== Back arrow to return
drag the new clipping listed in the journal icon with mouse to the 2nd USB-stick icon now showing in bottom bar next to journal icon
hover over the USB-stick icon
 
Click on Figure ^ to enlarge it
Browsers <== Back arrow to return
remove
remove USB-stick from computer running sugar
insert USB-stick into another windows or linux computer and drag file on USB  to the desktop
(or into host system by removing and re-inserting it after exiting sugar)
open and copy this file to a paste bin application in your browser

export Photos

drag-drop to a 2nd USB-stick can be used to export Photos created with the sugar record activity from the journal.

import/install <activity>.xo file

drag-drop a <activity.xo> file from a 2nd USB-stick to the Journal.

Screen capture

   <Alt> + 1 or <PrtScn> (when present) captures the screen and stores a screenshot in the Journal.
  • Comment: An important use case for the Keep button. How do we store just the image, without the software state? Some Activities, including Turtle Art, have a button for this purpose.