Activities/Pilas
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Revision as of 20:26, 9 April 2012 by Tonyforster (talk | contribs)
Sorry, information only available low quality translation at the moment. Your help with translation will be very welcome :)
Go to Pilas Activity page in Spanish.
This brings the pilas-engine game development engine to Sugar, adapting it to the needs of the Sugar platform and adding elements to your learning curve.
We seek to facilitate a teaching tool for Python and game development.
This project was developed during the 2011 Sugar Junin Day Links to the project
- Activity. .XO [1]
- Code [2]
- Issues tracker [3]
- Name of branch 'pilasqt'. Command to take to the branch:
hg clone https://hugoruscitti@bitbucket.org/hugoruscitti/pilas
cd pilas/
hg update pilasqt
Status
What's done:
- Packaging the pilas-engine [4] to run on Sugar.
- Incorporation of PyQt libraries [5] into the activity
- Adding widget ninja-ide [6] , to have interactive shell on the same screen.
- Generation of file dependencies needed for the project with PyInstaller [7]
- Creating the pilas.xo activity
To-do immediately:
- Bug: resize widgets
- Bug: set focus
- Documentation of how it is packaged with Qt activity [8] for Sugar
- define user guidelines and make mockups
- typical Pippy examples [9]
- interpreter and code editor tabs
- option to run in fullscreen or box
- list of actions of pilas and behaviors
- help tab
- persistent options
- Document examples / startup guide
Future Work
We must turn this into a roadmap ...
To-do: To-do:
- Trim list of dependencies created PyInstaller, that includes only what is needed
- Incorporating autocomplete and inline help for the ninja-ide
- Use dbus [10] to communicate with the menu of others
- Incorporate Sugar persistence [persistence options or code to be developed]
- Integrate code for the pilas-engine [11] and pilas.xo
Wish list
- Refactoring to PyCairo [12]
- Incorporate into the activity the possibility of Sugar sharing
- Add interactive options on objects (such as in eToys [13] )