Activities/Pippy

< Activities
Revision as of 23:36, 20 April 2016 by Cjl (talk | contribs)

Description

 

Pippy is a simple IDE for the Python programming language. It provides a menu of sample files, a text editing window, and simple controls for running and stopping the selected code.

Screen Shots

 

Toolbars

 

top row: main toolbar

Activity Toolbar Button
Opens activity toolbar (Shown open)
Edit Toolbar Button
Toolbar with Copy/Paste/Undo/Redo tools
Output Panel Button
Opens/closes output panel
Run Button
Executes code
Stop Button
Stops execution in the code
Erase Button
Erase code
Sample Panel Button
Opens a panel with sample Python programs

middle row: activity toolnbar

Activity title
Change the name of your project
Description Panel Button
Open a panel to write notes about your project
Collaboration Panel Button
Open a panel to launch sharing
Import Button
Load a Python program from the Journal
Export Button
Save a Python program to the Journal
Library Button
Save Python code to the Pippy library (where is can be used by other Python programs)
Example Button
Save Python code as a new Pippy example project
Activity Button
Save Python code as a new Sugar activity
Distutils Button
Save Python code as a distutil package (Python module)

bottom row: tabs

Pippy supports multiple tabs so you can work on more than one module at a time.

Where to get Pippy

Activity Library | Source | Source tarball| OLPC:Pippy |

Tickets in Trac: Sugar Labs | OLPC |

To create a new program,

  1. Click Clear.
  2. Begin entering code.
  3. Rename the session (default Pippy Activity) to yourname.py
  4. Click Keep, and select As Pippy Document. (If you have not given it a Pythonic name, Pippy saves it as a Write document.)
  5. Click the Journal entry to resume editing and testing.

Python, like other programming languages with sufficiently simple syntax, can be taught starting in third grade. The general plan is to let children use several interesting programs for some time, and then show them how to make simple changes in text strings and variable values. Then, over the next few years, gradually show them how to make ever-more significant changes until they can write programs on their own.

Note that the programmable tiles in Turtle Art Activities/Turtle Art provide an environment in which children can start with simple Python expressions and work their way up to full programming.

Examples

(in Spanish and English) based on the Commodore 64 Manual:

http://dev.laptop.org/git/users/cscott/pippy-examples/tree/

Development planning

See Pippy Design Ideas.

recent review

http://www.youtube.com/watch?v=E7aQxYuKJ18