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Of all the zoom levels, the Home view relates most closely to the traditional desktop. As the first screen presented to the child at startup, it serves as a starting point for the exploration of both the mesh network and also of her personal activities and objects. From this view, she may either back up first to a circle of [[OLPC Human Interface Guidelines/The Laptop Experience#Friends|Friends]], and beyond that to a view of the entire mesh [[OLPC Human Interface Guidelines/The Laptop Experience#Neighborhood|Neighborhood]], or, instead, zoom in to focus on a particular [[OLPC Human Interface Guidelines/The Laptop Experience#Activity|Activity]].
 
Of all the zoom levels, the Home view relates most closely to the traditional desktop. As the first screen presented to the child at startup, it serves as a starting point for the exploration of both the mesh network and also of her personal activities and objects. From this view, she may either back up first to a circle of [[OLPC Human Interface Guidelines/The Laptop Experience#Friends|Friends]], and beyond that to a view of the entire mesh [[OLPC Human Interface Guidelines/The Laptop Experience#Neighborhood|Neighborhood]], or, instead, zoom in to focus on a particular [[OLPC Human Interface Guidelines/The Laptop Experience#Activity|Activity]].
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The Home view interface is minimalistic. In the center of the screen, the [[OLPC Human Interface Guidelines/The Sugar Interface#Icons|XO icon]]—rendered in her user-specified colors—represents the child to whom the laptop belongs. The activity ring surrounds the character, indicating all of her currently open activities. Furthermore, the section of the ring that a given activity occupies directly represents the amount of memory that the particular activity requires to run, providing immediate visual feedback about memory constraints and exposing a means for resource management that doesn't require knowledge of the underlying architecture. Most activity management happens here: starting new [[OLPC Human Interface Guidelines/Activities#Privacy_Levels|private activities]], ending current activities, and switching between activities.
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The Home view interface is minimalistic. In the center of the screen, the [[OLPC Human Interface Guidelines/The Sugar Interface#Icons|XO icon]]—rendered in her user-specified colors—represents the child to whom the laptop belongs. The activity ring surrounds the character, indicating all of her currently open activities. Furthermore, the section of the ring that a given activity occupies directly represents the amount of memory that the particular activity requires to run, providing immediate visual feedback about memory constraints and exposing a means for resource management that doesn't require knowledge of the underlying architecture. Most activity management happens here: starting new [[OLPC Human Interface Guidelines/Activities#Private Activities|private activities]], ending current activities, and switching between activities.
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When used in conjunction with the [[OLPC Human Interface Guidelines/The Laptop Experience#Bulletin-Boards|Bulletin Board]], the Home view becomes the most direct correlate to a typical PC desktop as a place for keeping things handy: tomorrow's homework, a drawing one is working on, a favorite song, a reminder to oneself to do one's chores.
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When used in conjunction with the [[OLPC Human Interface Guidelines/The Laptop Experience#The Bulletin-Board|Bulletin Board]], the Home view becomes the most direct correlate to a typical PC desktop as a place for keeping things handy: tomorrow's homework, a drawing one is working on, a favorite song, a reminder to oneself to do one's chores.
    
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