Changes
Development Team/Almanac (view source)
Revision as of 09:42, 24 October 2008
, 09:42, 24 October 2008→Miscellaneous
elif (keyname == 'KP_End'):
elif (keyname == 'KP_End'):
self._chat += "\nCheck Pressed!"
self._chat += "\nCheck Pressed!"
self._chat_buffer.set_text(self._chat)
return False;
</pre>
=== How do I detect if one of the joystick buttons has been pressed? ===
This is the same process as detecting game buttons, except with different names for the keys. Again, you listen for "key-press-event" signals and then in your callback you check to see if the pressed button was one of the joystick keys.
<pre>
#### Initialize this activity.
def __init__(self, handle):
...
self.connect('key-press-event', self._keyPressCb)
...
#### Method _keyPressCb, which catches any presses of the game buttons.
def _keyPressCb(self, widget, event):
keyname = gtk.gdk.keyval_name(event.keyval)
if (keyname == 'KP_Up'):
self._chat += "\nUp Pressed!"
self._chat_buffer.set_text(self._chat)
elif (keyname == 'KP_Down'):
self._chat += "\nDown Pressed!"
self._chat_buffer.set_text(self._chat)
elif (keyname == 'KP_Left'):
self._chat += "\nLeft Pressed!"
self._chat_buffer.set_text(self._chat)
elif (keyname == 'KP_Right'):
self._chat += "\nRight Pressed!"
self._chat_buffer.set_text(self._chat)
self._chat_buffer.set_text(self._chat)