Changes

240 bytes added ,  23:25, 2 April 2009
no edit summary
Line 36: Line 36:     
I propose using web technologies for completely offline activities. Allowing activity designers to quickly build activities utilizing widely-used tools. We need Karma (original idea [[USER:BryanWB| Bryan Berry]]) to enable web designers to quickly build activities for the XO without having to learn a whole new skillset.  
 
I propose using web technologies for completely offline activities. Allowing activity designers to quickly build activities utilizing widely-used tools. We need Karma (original idea [[USER:BryanWB| Bryan Berry]]) to enable web designers to quickly build activities for the XO without having to learn a whole new skillset.  
So...I will creat an educational framework (Karma) using html5 + JavaScript, it will handle animation ( through <canvas>), sounds (through <audio>), also client-side i18n (according to browser locale) and general persistence (Gears) at the end we will have a re-usable javascript libraries for lesson plan reader (ideally with plain html rather than a pdf or other proprietary format), navigation, help, etc. this framework will allow web designers to reuse their existing skills and tools.
+
So...I will creat an educational framework (Karma) using html5 + JavaScript, it will handle animation ( through <canvas>), sounds (through <audio>), also client-side i18n (according to browser locale) and general persistence (Gears) at the end we will have a re-usable javascript libraries for lesson plan reader (ideally with plain html rather than a pdf or other proprietary format), navigation and help (ideally reusing widgets from popular javascript libraries like Jquery, Prototype, Mootools  or DOJO), etc. this framework will allow web designers to reuse their existing skills and tools.
 +
 
    
The objetive is to provide a single prototype activity which could be used as a template for sugarizing AJAX activities. I will recreate an existing activity such as one of [http://www.pustakalaya.org/external-content/static/epaath/E-Paath-2.activity/activity/Activity/MenuStage.html OLE Nepal's flash activities].  
 
The objetive is to provide a single prototype activity which could be used as a template for sugarizing AJAX activities. I will recreate an existing activity such as one of [http://www.pustakalaya.org/external-content/static/epaath/E-Paath-2.activity/activity/Activity/MenuStage.html OLE Nepal's flash activities].  
Line 45: Line 46:     
* ''' What is the timeline for development of your project? The Summer of Code work period is 7 weeks long, May 23 - August 10; tell us what you will be working on each week. (As the summer goes on, you and your mentor will adjust your schedule, but it's good to have a plan at the beginning so you have an idea of where you're headed.) Note that you should probably plan to have something "working and 90% done" by the midterm evaluation (July 6-13); the last steps always take longer than you think, and we will consider cancelling projects which are not mostly working by then.'''
 
* ''' What is the timeline for development of your project? The Summer of Code work period is 7 weeks long, May 23 - August 10; tell us what you will be working on each week. (As the summer goes on, you and your mentor will adjust your schedule, but it's good to have a plan at the beginning so you have an idea of where you're headed.) Note that you should probably plan to have something "working and 90% done" by the midterm evaluation (July 6-13); the last steps always take longer than you think, and we will consider cancelling projects which are not mostly working by then.'''
 
+
Before GSoc (right now! - may 22)
 
+
* learn more about phyton
 
+
* get familiar with Sugar
 
+
* get familiar with html5
 
+
(discussing it...)
 
      
* ''' Convince us, in 5-15 sentences, that you will be able to successfully complete your project in the timeline you have described. This is usually where people describe their past experiences, credentials, prior projects, schoolwork, and that sort of thing, but be creative. Link to prior work or other resources as relevant. '''
 
* ''' Convince us, in 5-15 sentences, that you will be able to successfully complete your project in the timeline you have described. This is usually where people describe their past experiences, credentials, prior projects, schoolwork, and that sort of thing, but be creative. Link to prior work or other resources as relevant. '''
Line 93: Line 93:  
# check sugarlabs/olpc wiki/mailing list  
 
# check sugarlabs/olpc wiki/mailing list  
 
# talk with my mentor, other mentors and GSoC students   
 
# talk with my mentor, other mentors and GSoC students   
# ask on IRC
+
# ask on IRC channel
    
* ''' How do you propose you will be keeping the community informed of your progress and any problems or questions you might have over the course of the project? '''
 
* ''' How do you propose you will be keeping the community informed of your progress and any problems or questions you might have over the course of the project? '''
46

edits