This is your basic "Lemonade Stand" style game, where the player manages a lemonade stand (or similar such store) and tries to make as much money as possible.
==Goals==
==Goals==
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We're looking to create a workable prototype with the ability to buy materials and sell a product.
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==Wishlist==
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==Potential Problems==
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Localization is likely to be a big problem in this game. Not simply translating the words, but also translating the idea, ie. finding out what kind of shop would be reasonable to open in a country, what it might stock, etc.
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==Wishlist Ideas==
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Weather patterns impacting sales
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Making change (introduction to currency/fractions/small decimals)
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Advanced mode: changing the recipie for your "lemonade"
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Bargaining/haggling
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Potential use of network, competitive or cooperative modes