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Karma:Anatomy of a Karma Lesson
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Revision as of 23:19, 27 April 2009
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23:19, 27 April 2009
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A Karma Lesson consists of 6 components
A Karma Lesson consists of 6 components
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# Introduction
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# Introduction
- Identifies the lesson and has quick links to Teacher's Note and Lesson Plan
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# Reading
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# Reading
- Can be passive or interactive but no information is recorded for the Summary. The student learns about the basic concepts in this section.
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# Game (optional)
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# Game (optional)
- This is a fun game. May be used as a reward for good results in the Exercise
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# Help dialog
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# Help dialog
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# Exercise
# Exercise
# Summary
# Summary
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4. The Help button which opens an overlay
4. The Help button which opens an overlay
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5. Navigation between "pages" in the Reading
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5. Navigation between "pages" in the Reading
. The Reading section only has one page but most Reading sections have multiple pages.
6. Navigation by Page # rather than arrow buttons
6. Navigation by Page # rather than arrow buttons
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# Where to specify the license information? Perhaps on the Introduction?
# Where to specify the license information? Perhaps on the Introduction?
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# Is the Help Dialogue contextual? Does it provide different information depending whether you are in the Reading, Game, Exercise, or Summary?
BryanWB
359
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