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− | Sugar is a learning platform that reinvents how computers are used for education. Collaboration, reflection, and discovery are integrated directly into the user interface. Sugar promotes "studio thinking" and "reflective practice". Through Sugar's clarity of design, children and teachers have the opportunity to use computers on their own terms. Students can reshape, reinvent, and reapply both software and content into powerful learning activities. Sugar's focus on sharing, criticism, and exploration is grounded in the culture of free software (FLOSS). | + | Sugar is a learning platform that reinvents how computers are used for education. Collaboration, reflection, and discovery are integrated directly into the user interface. Sugar promotes "studio thinking" and "reflective practice". Through Sugar's clarity of design, children and teachers have the opportunity to use computers on their own terms. Students can reshape, reinvent, and reapply both software and content into powerful learning activities. Sugar's focus on sharing, criticism, and exploration is grounded in the culture of free software ([[wikipedia:Free_and_open_source_software|FLOSS]]). |
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| == About the Sugar pedagogy == | | == About the Sugar pedagogy == |
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| # The presence of other people is always present in the Sugar interface; collaboration is a first-order experience: students and teachers engage in a dialog with each other, support each other, critique each other, and share ideas; | | # The presence of other people is always present in the Sugar interface; collaboration is a first-order experience: students and teachers engage in a dialog with each other, support each other, critique each other, and share ideas; |
| # Sugar maintains a "Journal" for each learner, which serves as a place for reflection and assessment of progress; and | | # Sugar maintains a "Journal" for each learner, which serves as a place for reflection and assessment of progress; and |
− | # through its clarity of design, Sugar is discoverable: it can accommodate a wide variety of users, with different levels of skill in terms of reading, language, and different levels of experience with computing. It is easy to approach and yet it doesn't put an upper bound on personal expression; one can peel away layers and go deeper and deeper, with no restrictions. | + | # through its clarity of design, Sugar is discoverable: it can accommodate a wide variety of learners, with different levels of skill in terms of reading, language, and different levels of experience with computing. It is easy to approach and yet it doesn't put an upper bound on personal expression; one can peel away layers and go deeper and deeper, with no restrictions. |
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| Sugar is based on Python, an interpreted language, allowing the direct appropriation of ideas: in whatever realm the learner is exploring—music, browsing, reading, writing, programming, graphics, etc.—they are able to drill deeper; they are not going to hit a wall, since they can, at every level, engage in debugging both their personal expression and the very tools that they use for that expression. | | Sugar is based on Python, an interpreted language, allowing the direct appropriation of ideas: in whatever realm the learner is exploring—music, browsing, reading, writing, programming, graphics, etc.—they are able to drill deeper; they are not going to hit a wall, since they can, at every level, engage in debugging both their personal expression and the very tools that they use for that expression. |