FoodForce2 is both a classroom tool, and an outside classroom activity. It is a new kind of an educational solution, an “expanded school” which grows well beyond the walls of the classroom. The game play has been designed in a way to educate the child about certain key learning areas. The key learning areas on which the game focuses are: Strategy, Trading, Technology and its use, Crisis Management, and collaboration. | FoodForce2 is both a classroom tool, and an outside classroom activity. It is a new kind of an educational solution, an “expanded school” which grows well beyond the walls of the classroom. The game play has been designed in a way to educate the child about certain key learning areas. The key learning areas on which the game focuses are: Strategy, Trading, Technology and its use, Crisis Management, and collaboration. |