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| We are currently engaged in Week 3. | | We are currently engaged in Week 3. |
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− | * denotes subtopic of above-listed item | + | * denotes major item |
| + | |
| + | ** denotes subtopic of above-listed item |
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| Week 1 | | Week 1 |
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− | - Mess with gameboy mode
| + | * Mess with gameboy mode |
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− | - Set up and familiarize new git repo
| + | * Set up and familiarize new git repo |
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− | - Class structure
| + | * Class structure |
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− | - Review python
| + | * Review python |
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− | - familiarize with pygame
| + | * familiarize with pygame |
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− | - cannibalize!
| + | * cannibalize! |
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| Week 2 | | Week 2 |
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− | - work on prototyping of tougher game elements
| + | * work on prototyping of tougher game elements |
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− | - create class structure
| + | * create class structure |
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− | - begin coding world (map)
| + | * begin coding world (map) |
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| Week 3 | | Week 3 |
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− | - finish basic world
| + | * finish basic world |
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− | - begin coding travel system
| + | * begin coding travel system |
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− | * ability to move from room to room | + | ** ability to move from room to room |
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− | - begin coding combat system
| + | * begin coding combat system |
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− | * get the 'stage' set up for functionality | + | ** get the 'stage' set up for functionality |
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| Week 4 | | Week 4 |
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− | - finish travel system
| + | * finish travel system |
| + | |
| + | ** debugged any issues or conflicts, text notifications of choices |
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− | * debugged any issues or conflicts, text notifications of choices | + | * switch between travel and combat system |
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− | - switch between travel and combat system
| + | * work on combat system |
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− | - work on combat system
| + | ** have exchange of turns, menu that works for choices, text notification for choices |
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− | * have exchange of turns, menu that works for choices, text notification for choices | + | * work on placeholder graphics to be loaded into game |
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− | - work on placeholder graphics to be loaded into game
| |
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| Week 5 | | Week 5 |
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− | - continue combat system
| + | * continue combat system |
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| + | ** HP & PP update, basic battle is functional from start to finish |
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− | * HP & PP update, basic battle is functional from start to finish | + | * begin working on GUI and Menus |
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− | - begin working on GUI and Menus
| + | ** set up Store and menu systems, equipping gear (weapon, armor, items) |
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− | * set up Store and menu systems, equipping gear (weapon, armor, items) | + | * work on data recognition. this is updating the topics around the players level of familiarity with a given topic. make sure older topics are still rotated in for reiteration. |
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− | - work on data recognition. this is updating the topics around the players level of familiarity with a given topic. make sure older topics are still rotated in for reiteration.
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| Week 6 | | Week 6 |
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− | - finish off all primary projects to ensure one play through of one level can happen start to finish
| + | * finish off all primary projects to ensure one play through of one level can happen start to finish |
| + | |
| + | * work on actual graphics and load them into game (replace placeholders) |
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− | - work on actual graphics and load them into game (replace placeholders)
| + | * game design documentation! extremely detailed account of current project and future goals/ directions. |
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− | - game design documentation! extremely detailed account of current project and future goals/ directions.
| + | * additional features: |
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− | - additional features: | + | ** student vs class progress, class vs class progress - data analysis |
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− | * student vs class progress, class vs class progress - data analysis | + | ** multiple levels |
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− | * multiple levels | + | ** multiple graphic sets (region based) |
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− | * multiple graphic sets (region based) | + | ** possible alternate game modes |
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− | * possible alternate game modes
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− | WEEK 7
| + | Week 7 |
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− | - TESTING
| + | * TESTING! |
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− | - KEEP TESTING AND ADDING CONTENT
| + | * KEEP TESTING AND ADDING CONTENT |
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| ==Progress== | | ==Progress== |