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401 bytes removed ,  20:41, 16 December 2009
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{{Fortune_Hunter/Navigation}}
 
{{Fortune_Hunter/Navigation}}
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''Today is {{CURRENTMONTHNAME}} {{CURRENTDAY}}, {{CURRENTYEAR}}.''
 
''Today is {{CURRENTMONTHNAME}} {{CURRENTDAY}}, {{CURRENTYEAR}}.''
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This spot is dedicated to larger news announcements.
 
This spot is dedicated to larger news announcements.
   −
→ 12.16.09 - Rearranged the wiki page into sections and added a navigation to the top of the page
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→ 12.16.09 - Rearranged the wiki into sections and added a {{Fortune_Hunter/Navigation navigation}} to the top of the page.
    
→ 12.07.09 - Created a working XO activity file. [http://groups.google.com/group/fortune-hunter/files File can be found here]
 
→ 12.07.09 - Created a working XO activity file. [http://groups.google.com/group/fortune-hunter/files File can be found here]
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→ 09.22.09 - Current GIT repository can be found [http://git.sugarlabs.org/projects/project-xavier here].
 
→ 09.22.09 - Current GIT repository can be found [http://git.sugarlabs.org/projects/project-xavier here].
 +
    
= Navigation / Important Links =
 
= Navigation / Important Links =
 +
    
== Internal Links ==
 
== Internal Links ==
 +
 
{{Fortune_Hunter/Navigation}}
 
{{Fortune_Hunter/Navigation}}
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== External Links ==
 
== External Links ==
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* [http://git.sugarlabs.org/projects/project-xavier Sugarlabs Git Repository - Project XAVIER]
 
* [http://git.sugarlabs.org/projects/project-xavier Sugarlabs Git Repository - Project XAVIER]
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* [http://groups.google.com/group/fortune-hunter Fortune Hunter Mailing List]
 
* [http://groups.google.com/group/fortune-hunter Fortune Hunter Mailing List]
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= Introduction =
 
= Introduction =
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* '''Shop''': This is where the player can purchase new equipment, and items to use in battle, in the game using the in-game currency.
 
* '''Shop''': This is where the player can purchase new equipment, and items to use in battle, in the game using the in-game currency.
 
* '''Boss''': This is an especially powerful enemy which requires completion of specialized problems based around the entire lesson.
 
* '''Boss''': This is an especially powerful enemy which requires completion of specialized problems based around the entire lesson.
*As we get farther into development we will name different pieces of the GUI and such and define those.
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= Developer's Section =
 
= Developer's Section =
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We appreciate all of your help and suggestions. Thank you!
 
We appreciate all of your help and suggestions. Thank you!
 +
    
== Meetings ==
 
== Meetings ==
   −
===Developer meetings===
     −
Where: Game Design Labs - Building/Room No. 70-2500 @ RIT
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=== Developer Meetings ===
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 +
When: Wednesday Nights 6-8pm
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Where: Room 2050 (Game Design Labs) @ Building 70 (GCCIS), RIT
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When: Friday Mornings 11:30am-1pm
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Where: online @ IRC (url: irc.freenode.net - channel: #MAFH)
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When: Friday Nights 4-7pm
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When: 5-7pm Wednesdays, 11:30am-1pm and 4-7pm Fridays
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Where: Room 2050 (Game Design Labs) @ Building 70 (GCCIS), RIT
   −
Also note that we continue to work Monday through Friday regularly, usually @ RIT. This will continue until March 2010.
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 +
Also note that we continue to work Monday through Friday regularly, usually @ RIT's Innovation Center (Building 78). This will continue until March 2010.
    
Meeting times and locations are subject to change as needed. For more information, contact someone on the [http://wiki.sugarlabs.org/go/Fortune_Hunter#Meet_the_Team Team].
 
Meeting times and locations are subject to change as needed. For more information, contact someone on the [http://wiki.sugarlabs.org/go/Fortune_Hunter#Meet_the_Team Team].
   −
===Online Meetings===
  −
  −
During the week we can always be found on IRC  on #MAFH @ irc.freenode.net
      
== Milestones ==
 
== Milestones ==
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'''Future+''' (March 8+)
 
'''Future+''' (March 8+)
   −
* pending
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* pending...
       
== Future Development ==
 
== Future Development ==
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updating...
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In progress... future goals will be listed when project team is disbanned.
      −
== Progression ==
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== Bugs/ Fixes ==
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- Input read from handheld mode
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Will release a working game copy in the upcoming week for public testing.
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- Preliminary GUI coding: 
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-
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  Full GUI with placeholder images
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-
  Text field with scrolling text
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  Image swapping for traversal with placeholder images
     −
- Dungeon
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-
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  Reads list of rooms from text file
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-
  Forms dungeon using this list
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- Traversal
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  Player can traverse a dungeon set up from the text file
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  Placeholder graphics used
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  Player's viewpoint changes when they enter a room
     −
- Battle
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== Game Suggestions ==
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 +
Have an idea or suggestion for Fortune Hunter?
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  Basic class hierarchy finished
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Add them here:
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- Shop
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-
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  Conceptual stage
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-
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- Graphics
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-
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  Placeholder images for rooms
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-
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- Sound
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  'Door opening' SFX.
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== Comments ==
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 +
Have any other comments?
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== Bugs/ Fixes ==
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Add them here:
   −
Not yet. Will release a working version upon completion.
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- You guys are doing an awesome job! Can't wait to see more.
    +
-
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== Game Suggestions ==
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-
  −
- Have the players defeat monsters and solve puzzles by solving math questions
     −
- Have a small on-screen map to help players navigate through the dungeon
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-
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