− | E-Paath(a sugar activity) is a collection of digital education materials prepared by OLE Nepal. Digital content is the backbone of ICT-based education. Providing laptops with relevant and localized education content increases the possibility of their being used regularly in the classroom process. At OLE Nepal, the development of interactive learning activities is driven by educators who have solid understanding of education theories, and a thorough knowledge of the national curriculum. Under this process, software team has been building learning activities designed by education experts. These activities are designed such that they can be used by teachers to fulfil learning objectives outlined in the curriculum, and they fully exploit the power of multimedia by integrating text, images, audio, and animation to make learning both fun and effective. These are subject specific and grade-specific interactive activities (software modules). They have been designed for regular classroom use. The teachers and students will use these software modules as part of the regular instruction process. Using these activities, the students can learn new concepts, do practice exercises (for both classwork and homework), and self-assess their progress. In short, these learning activities enhance the possibility of self-learning. | + | E-Paath(a sugar activity) is a collection of digital education materials prepared by OLE Nepal. Providing laptops (with sugar) with relevant and localized education content(activities) increases the possibility of their being used regularly in the classroom process. Software team has been building learning activities designed by education experts. These activities are designed such that they can be used by teachers to fulfil learning objectives outlined in the curriculum, and they fully exploit the power of multimedia by integrating text, images, audio, and animation to make learning both fun and effective. These are subject specific and grade-specific interactive activities (software modules). They have been designed for regular classroom use. The teachers and students will use these software modules as part of the regular instruction process. Using these activities, the students can learn new concepts, do practice exercises (for both classwork and homework), and self-assess their progress. In short, these learning activities enhance the possibility of self-learning. |