Changes

152 bytes added ,  17:35, 15 November 2010
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**If the player eats a Power Pellet (4 per level) the ghosts freeze for a few seconds
 
**If the player eats a Power Pellet (4 per level) the ghosts freeze for a few seconds
 
**Player has to eat the Enemy with the correct answer
 
**Player has to eat the Enemy with the correct answer
**If the player eats the wrong answer they lose a life, and continue playing, the ghost is warped back to its spawn
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**If the player eats the wrong answer they lose a life, and continue playing, the ghost is warped back to its spawn point
 
**If the player eats 100 regular pellets they gain a life
 
**If the player eats 100 regular pellets they gain a life
 
***A life is an answer attempt, if you run out of lives the game ends
 
***A life is an answer attempt, if you run out of lives the game ends
 
**After the three ghosts have been eaten and answered correctly, a new 'level' (so to speak) begins
 
**After the three ghosts have been eaten and answered correctly, a new 'level' (so to speak) begins
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***At the start of each level, three questions are generated of random operation type (+, -, /, x)
    
*Questions
 
*Questions
 
**Random question generation
 
**Random question generation
**The answer has a programmable limit
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**The answer has a programmable limit (12 by default)
 
**Current Types
 
**Current Types
 
***Multiplication tables
 
***Multiplication tables
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***Inequalities (given a number, find which ghost's answer is greater than or less than the number)
 
***Inequalities (given a number, find which ghost's answer is greater than or less than the number)
 
***Basic Algebra problems (solve for x)
 
***Basic Algebra problems (solve for x)
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***Fractions
    
===Features===
 
===Features===
 
*PacMath
 
*PacMath
 
**User will control a yellow sprite
 
**User will control a yellow sprite
**User will attempt to touch numbered sprites based on mathematical questions
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**User will attempt to "eat" numbered sprites based on mathematical questions
 
*Question sets
 
*Question sets
**Student picks question type at game start
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**Question type randomly generated at game start
**Instructor will be able to see the rankings of a particular student?
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*Future Features
*Ranking
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**Instructor will be able to see the rankings of a particular student
**<s>Top 10 scores will be recorded and displayed while game is paused</s> - maybe one day it will
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**Student or teacher will be able to choose question type
*Speed setting as well?
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**Top 10 scores will be recorded and displayed while game is paused
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**Adjustable speed (faster for more of a challenge)
    
===Controls===
 
===Controls===
User will be able to interact with the game through two input devices
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User will be able to interact with the game through the keyboard
 
*Keyboard
 
*Keyboard
 
**UP-ARROW will move sprite up
 
**UP-ARROW will move sprite up
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**RIGHT-ARROW will move sprite right
 
**RIGHT-ARROW will move sprite right
 
**LEFT-ARROW will move sprite left
 
**LEFT-ARROW will move sprite left
**P will pause and resume the game <s>while displaying Rankings</s>
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**P will pause and resume the game
*Game-Pad
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*Future Controls - GameBoy mode
 
**UP-ANGLE will move sprite up
 
**UP-ANGLE will move sprite up
 
**DOWN-ANGLE will move sprite down
 
**DOWN-ANGLE will move sprite down
 
**RIGHT-ANGLE will move sprite right
 
**RIGHT-ANGLE will move sprite right
 
**LEFT-ANGLE will move sprite left
 
**LEFT-ANGLE will move sprite left
**SQUARE will pause and resume the game <s>while displaying Rankings</s>
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**SQUARE will pause and resume the game
    
==Code Structure Plan==
 
==Code Structure Plan==