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As of Version 106, there is plugin support for Turtle Art. The basic idea is to let developers add new palettes and blocks to support additional functionality without having to make changes to any of the core Turtle Art packages. If a plugin is present, it is loaded when Turtle Art is launched and any palettes or blocks defined by the plugin are made available to the user.
 
As of Version 106, there is plugin support for Turtle Art. The basic idea is to let developers add new palettes and blocks to support additional functionality without having to make changes to any of the core Turtle Art packages. If a plugin is present, it is loaded when Turtle Art is launched and any palettes or blocks defined by the plugin are made available to the user.
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The plugin mechanism is currently used to provide support for sensors, the camera, RFID, and the Media, Extras, and Portfolio palettes. A plugin has been [http://lists.sugarlabs.org/archive/iaep/2011-March/012715.html developed for WeDo] [http://tonyforster.blogspot.com/2012/01/wedo-plugin-for-turtle-art.html(and here)] and additional plugins are being developed for Arduino, NXT, and GoGo.
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The plugin mechanism is currently used to provide support for sensors, the camera, RFID, and the Media, Extras, and Portfolio palettes. A plugin has been [http://lists.sugarlabs.org/archive/iaep/2011-March/012715.html developed for WeDo] [http://tonyforster.blogspot.com/2012/01/wedo-plugin-for-turtle-art.html (and here)] and additional plugins are being developed for Arduino, NXT, and GoGo.
    
===How to install a plugin===
 
===How to install a plugin===
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