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:(note: the mockups below all have the same set of activities in the ring. Imagine that this set is changing appropriately.)
 
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suggestion from djhbrown: i'm not sure how to add a suggestion to the wiki so am doing it here - i'm a total newbie to xo/sugar and sorry to say i dont like many things about it.  first off, i hoped it would be an obvious interface, which it isn't.  it's not obvious to a 5yo or a 63yo like me, that is.  i get the feeling that what you have is entrenched in developers' minds and maybe even some see it as a branded style which they wont want to be totally changed.
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here are some of the issues i feel non-geek users are presented with:
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1. the interface is not intuitive.  the icons are non-obvious, the list view is unnecessarily stretched out, the circle view is going to get worse as more apps are added to it, the huge cursor just gets in the way, + 100 other things
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2. of all the interfaces in the world, xo sugar for kids is the one that most needs to require no tuition to use.  but it's anything but that.
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where is the discussion forum for design principles?  where is the forum for user (ie kids and their teachers) feedback?  why doesnt sugar have 2 separate environments; one for kids and one for teachers - they have different needs.  teachers need guidelines, kids need suggestions on what they can do.
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is sugar unable to run any of the other wonderful K12 stuff produced outside oplc?  why isnt that included?
      
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