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| |'''Hints and tips''': Single clicking (no drag) with the circle, triangle or box tool, will add a default sized shape. Once you have used a shape tool, it remembers the last shape you made with it, a single click will add a clone of that last shape. | | |'''Hints and tips''': Single clicking (no drag) with the circle, triangle or box tool, will add a default sized shape. Once you have used a shape tool, it remembers the last shape you made with it, a single click will add a clone of that last shape. |
| |} | | |} |
| + | |
| + | == Did you know? == |
| + | |
| + | There is a Plugin for [[Activities/TurtleArt|Turtle Blocks]] that lets you create projects for the Physics Activity: |
| + | |
| + | [[File:Physics pallette.jpg]] |
| + | |
| + | Use these blocks to create objects that are added to the bodylist and jointlist of a Box2d database used by the Physics Activity. Objects are positioned by the turtle x,y and colored based on the current pen attributes. From left to right: |
| + | * density: set the object density (0 is light; 1 is heavy) |
| + | * friction: set the object friction (0 is slippery; 1 is sticky) |
| + | * bounciness: set the object restitution (0 is rigid; 1 is bouncy) |
| + | * start polygon: use the current turtle x,y position to specify the first vertex of a polygon |
| + | * add point: use the current turtle x,y position to add a vertex to a polygon |
| + | * end polygon: use the current turtle x,y position to specify the last vertex of a polygon |
| + | * end filled polygon: use the current turtle x,y position to specify the last vertex of a ''filled'' polygon |
| + | : '''Note:''' The polygon must be 'normal', e.g., no crossed lines; no holes. Since Box2d does not support concave polygons, all polygons are converted to triangles (triangulation). (In Turtle Blocks, these triangles are shown by slight variations in color.) |
| + | * triangle: add a triangle object at the current turtle x,y position |
| + | * circle: add a circle object at the current turtle x,y position |
| + | * rectangle: add a rectangle object at the current turtle x,y position |
| + | * gear: add a gear object at the current turtle x,y position with the number of teeth as the argument |
| + | * gear radius: returns the radius of a gear with the number of teeth as the argument (useful for positioning gears) |
| + | * motor: add a motor at the current turtle x,y position (attached to the object at this position) |
| + | * pin: add a pin at the current turtle x,y position (attached to the object at this position) to prevent movement |
| + | * pen: add a pen at the current turtle x,y position (attached to the object at this position) to trace motion |
| + | * joint: add a joint between the object at the current turtle x,y position and the object at x, y |
| + | * save as Physics project: save the current bodylist and jointlist as a Physics project in the Journal |
| + | '''Note:''' The current model is cleared whenever the Erase button is pressed or a Clean block is run. |
| + | |
| + | ===== Example ===== |
| + | A simple gear and motor generated in Turtle Art: |
| + | |
| + | [[File:TAGearTA.png|300px]] |
| + | [[File:TAGear.png|300px]] |
| + | |
| + | '''For Turtle Blocks versions 107 - 183''' |
| + | [[File:TAgear.ta]] [[File:Gear.physics]] |
| + | |
| + | '''For Turtle Blocks verisons 184 - ''' |
| + | [http://people.sugarlabs.org/walter/physics-plugin.tar.gz] |
| + | |
| + | '''A chain''' |
| + | |
| + | [[File:Chain.png|300px]] |
| + | |
| + | Turtle Blocks project file: [http://people.sugarlabs.org/walter/chain.tb] |
| + | |
| + | ===Downloads=== |
| + | |
| + | [[File:Physics-plugin.tar.gz]] Physics plugin |
| + | |
| + | [http://github.com/walterbender/physics-plugin git repository] |
| | | |
| = Development = | | = Development = |