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# A tool that can show “what wonders the theory can do”, i.e., give him a feel of the practical applications.
 
# A tool that can show “what wonders the theory can do”, i.e., give him a feel of the practical applications.
 
# Given that many students who use Sugar do not potentially have access to internet, it would be very useful if we can provide these in offline mode too.
 
# Given that many students who use Sugar do not potentially have access to internet, it would be very useful if we can provide these in offline mode too.
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[[File:3pillarslearning.jpg|thumb|900x900px||centre]]
 
[[File:3pillarslearning.jpg|thumb|900x900px||centre]]
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* <strong>Is there anything else we should have asked you or anything else that we should know that might make us like you or your project more?</strong>
 
* <strong>Is there anything else we should have asked you or anything else that we should know that might make us like you or your project more?</strong>
During my bachelors, I used to teach underprivileged students during the evenings. One thing I realized was that it is very difficult to keep them motivated to come to class regularly, student retention was a major problem. While they were excited at first, but slowly the excitement turned into boredom, primarily because they could not see the scope of what they were learning, and the regular black-board teaching was not helping. Once I showed them my smartphone and a game, they became crazy. At that point, I realized how technology can be an effective medium to develop applications that can help students learn. While going through the various organizations, I came across Sugar Labs and how it was developed for one laptop per child netbook. And when I read about the current project, I could feel students enjoying and playing with web technologies. My interests and thoughts match closely with the project, and I feel that the project itself has a lot of potential.
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During my bachelors, I used to teach underprivileged students during the evenings. One thing I realized was that it is very difficult to keep them motivated to come to class regularly, student retention was a major problem. While they were excited at first, but slowly the excitement turned into boredom, primarily because they could not see the scope of what they were learning, and the regular black-board teaching was not helping. Once I showed them my smartphone and a game, they became crazy. At that point, I realized how technology can be an effective medium to develop applications that can help students learn. While going through the various organizations, I came across Sugar Labs and how it was developed for One Laptop Per Child netbook. And when I read about the current project, I could feel students enjoying and playing with web technologies. My interests and thoughts match closely with the project, and I feel that the project itself has a lot of potential.
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