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− | Sugar is a high quality software platform for children to learn with, especially younger children.
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− | Sugar provides a framework for programs that encourage learning through self-discovery. | + | The following is a DRAFT, that will be presented to the Sugar Labs Oversight Board at a regularly scheduled monthly meeting as a motion to approve it for the year. Your edits are welcome! |
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− | Collaboration, expression, and reflection are integrated into every Sugar program.
| + | Proposal 1: |
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− | Our ultimate goal is for Sugar to be accessible to every child and every teacher in every school, all around the world.
| + | “In 10 years or less, Sugar Labs is a solid global friendly libre software community where you can learn to design, develop, deploy and support high-quality self-discovery learning experiences and friendly collaboration environments among learners and makers of all continents, in all possible languages and all possible media of distribution." |
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− | We are growing our community to include users and contributors in all countries, in all languages, and in all cultures.
| + | Proposal 2: |
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− | We are developing our software to run on every computer device, from desktops and laptops to tablets and smartphones.
| + | [your proposal here...] |
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− | Sugar began in 2005 as part of the One Laptop Per Child project and today it is vigorously developed by Sugar Labs, a volunteer-driven and non-profit organization. | + | You may also enjoy related pages: |
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| + | * [[2016 Goals]] |
| + | * [[Mission proposal 2016]] |
| + | * [[Vision_proposal_2016/Call_1]] |
| + | * [[Vision_proposal_2016/Call_2]] |
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| + | Sugar is high-quality software for learning, especially by younger children. |
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| + | Sugar is designed for use by people who do not yet have regular or reliable internet access. |
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| + | The Sugar Desktop runs on inexpensive desktop and laptop computers that have modest capacity, such as the XO-1 "$100 Laptop" developed by One Laptop per Child (OLPC). |
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| + | A web-based version is under development for tablets and phones, called Sugarizer. |
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| + | Sugar Activities are applications that run in Sugarizer or the Sugar Desktop. |
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| + | Sugar Activities encourage learning through self-discovery and encourage collaboration, expression, and reflection. |
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| + | Sugar realises the educational vision of Seymour Papert and Alan Kay by providing a low floor and no ceiling. |
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| + | Every Sugar Activity respects every user's freedom to run, study, modify and redistribute it using software licenses compatible with the GNU General Public License (GPL) Version 3 or later. |
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| + | Sugar development began in 2006 at OLPC, and in 2009 Sugar Labs was established in service to the Sugar community as a volunteer-led and non-profit project. |
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| + | In 2016 the Sugar community is global, and we at Sugar Labs aspire to include users and contributors in all countries, all languages, and all cultures. |
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| + | We facilitate knowledge and software sharing among all people; we relate the software freedom movement to education. |
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| + | We provide plans for how to best use Sugar to improve learning, intended for individual parents and teachers all the way to national policy. |
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| + | We raise funds and use them to accelerate the progress of our Members, enabling them to access laptops, travel, and more. |
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| + | We make things to think with. |
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| + | Join us. |