Difference between revisions of "Activities/Food Force 2"

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=Foodforce2 developers page=
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<noinclude>{{TOCright}}
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[[Category:Activities|Food Force 2]]</noinclude>
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==Food Force 2 developers' page==
  
 
===Overview===
 
===Overview===
  
FoodForce2 is both a classroom tool, and an outside classroom activity. It is a new kind of an educational solution, an “expanded school” which grows well beyond the walls of the classroom. The game play has been designed in a way to educate the child about certain key learning areas. The key learning areas on which the game focuses are: Strategy, Trading, Technology and its use, Crisis Management, and collaboration.  
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Food Force 2 is both a classroom tool, and an outside classroom activity. It is a new kind of an educational solution, an “expanded school” which grows well beyond the walls of the classroom. The game play has been designed in a way to educate the child about certain key learning areas. The key learning areas on which the game focuses are: Strategy, Trading, Technology and its use, Crisis Management, and collaboration.  
  
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==Issues==
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jhbuild 18Aug/ UI does not scale to display size.
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http://www.youtube.com/watch?v=CtwDszf9MnI
  
  
 
===Resources===
 
===Resources===
 
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* [http://activities.sugarlabs.org/en-US/sugar/addon/4206 Activity Library page]
 
* [http://code.google.com/p/foodforce/ Sources]
 
* [http://code.google.com/p/foodforce/ Sources]
* [http://wiki.laptop.org/go/Food_ForceII FoodforceII on OLPC wiki]
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* [[olpc:Food_Force_2|Food Force 2 on OLPC wiki]]
* [http://wiki.laptop.org/go/FoodForceII/Storyboard Foodforce II Storyboard]
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* [[olpc:Food Force 2/Storyboard|Food Force 2 Storyboard]]
* [http://wiki.laptop.org/go/FoodForceII/Project_Deployment Foodforce II Live School Visit]
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* [[olpc:Food Force 2/Team School Visit|Food Force 2 Live School Visit]]
 
 
[[Category:Activities]]
 

Latest revision as of 21:38, 23 February 2010

Food Force 2 developers' page

Overview

Food Force 2 is both a classroom tool, and an outside classroom activity. It is a new kind of an educational solution, an “expanded school” which grows well beyond the walls of the classroom. The game play has been designed in a way to educate the child about certain key learning areas. The key learning areas on which the game focuses are: Strategy, Trading, Technology and its use, Crisis Management, and collaboration.

Issues

jhbuild 18Aug/ UI does not scale to display size. http://www.youtube.com/watch?v=CtwDszf9MnI


Resources