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2,836 bytes added ,  17:10, 9 February 2014
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|'''Hints and tips''': Single clicking (no drag) with the circle, triangle or box tool, will add a default sized shape. Once you have used a shape tool, it remembers the last shape you made with it, a single click will add a clone of that last shape.
 
|'''Hints and tips''': Single clicking (no drag) with the circle, triangle or box tool, will add a default sized shape. Once you have used a shape tool, it remembers the last shape you made with it, a single click will add a clone of that last shape.
 
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== Did you know? ==
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There is a Plugin for [[Activities/TurtleArt|Turtle Blocks]] that lets you create projects for the Physics Activity:
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[[File:Physics pallette.jpg]]
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Use these blocks to create objects that are added to the bodylist and jointlist of a Box2d database used by the Physics Activity. Objects are positioned by the turtle x,y and colored based on the current pen attributes. From left to right:
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* density: set the object density (0 is light; 1 is heavy)
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* friction: set the object friction (0 is slippery; 1 is sticky)
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* bounciness: set the object restitution (0 is rigid; 1 is bouncy)
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* start polygon: use the current turtle x,y position to specify the first vertex of a polygon
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* add point: use the current turtle x,y position to add a vertex to a polygon
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* end polygon: use the current turtle x,y position to specify the last vertex of a polygon
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* end filled polygon: use the current turtle x,y position to specify the last vertex of a ''filled'' polygon
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: '''Note:''' The polygon must be 'normal', e.g., no crossed lines; no holes. Since Box2d does not support concave polygons, all polygons are converted to triangles (triangulation). (In Turtle Blocks, these triangles are shown by slight variations in color.)
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* triangle: add a triangle object at the current turtle x,y position
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* circle: add a circle object at the current turtle x,y position
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* rectangle: add a rectangle object at the current turtle x,y position
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* gear: add a gear object at the current turtle x,y position with the number of teeth as the argument
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* gear radius: returns the radius of a gear with the number of teeth as the argument (useful for positioning gears)
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* motor: add a motor at the current turtle x,y position (attached to the object at this position)
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* pin: add a pin at the current turtle x,y position (attached to the object at this position) to prevent movement
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* pen: add a pen at the current turtle x,y position (attached to the object at this position) to trace motion
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* joint: add a joint between the object at the current turtle x,y position and the object at x, y
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* save as Physics project: save the current bodylist and jointlist as a Physics project in the Journal
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'''Note:''' The current model is cleared whenever the Erase button is pressed or a Clean block is run.
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===== Example =====
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A simple gear and motor generated in Turtle Art:
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[[File:TAGearTA.png|300px]]
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[[File:TAGear.png|300px]]
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'''For Turtle Blocks versions 107 - 183'''
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[[File:TAgear.ta]] [[File:Gear.physics]]
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'''For Turtle Blocks verisons 184 - '''
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[http://people.sugarlabs.org/walter/physics-plugin.tar.gz]
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'''A chain'''
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[[File:Chain.png|300px]]
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Turtle Blocks project file: [http://people.sugarlabs.org/walter/chain.tb]
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===Downloads===
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[[File:Physics-plugin.tar.gz]] Physics plugin
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[http://github.com/walterbender/physics-plugin git repository]
    
= Development =
 
= Development =

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