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This brings the pilas-engine game development engine to Sugar, adapting it to the needs of the Sugar platform and adding elements to your learning curve.
We seek to facilitate a teaching tool for Python and game development.
This project was developed during the 2011 Sugar Junin Day Links to the project
- Activity. .XO 
- Code 
- Issues tracker 
- Name of branch 'pilasqt'. Command to take to the branch:
hg update pilasqt
- Packaging the pilas-engine  to run on Sugar.
- Incorporation of PyQt libraries  into the activity
- Adding widget ninja-ide  , to have interactive shell on the same screen.
- Generation of file dependencies needed for the project with PyInstaller 
- Creating the pilas.xo activity
- Bug: resize widgets
- Bug: set focus
- Documentation of how it is packaged with Qt activity  for Sugar
- define user guidelines and make mockups
- typical Pippy examples 
- interpreter and code editor tabs
- option to run in fullscreen or box
- list of actions of pilas and behaviors
- help tab
- persistent options
- Document examples / startup guide
We must turn this into a roadmap ...
- Trim list of dependencies created PyInstaller, that includes only what is needed
- Incorporating autocomplete and inline help for the ninja-ide
- Use dbus  to communicate with the menu of others
- Incorporate Sugar persistence [persistence options or code to be developed]
- Integrate code for the pilas-engine  and pilas.xo
- Refactoring to PyCairo 
- Incorporate into the activity the possibility of Sugar sharing
- Add interactive options on objects (such as in eToys  )