Activities/Pilas

english | español | HowTo [ID# 77184] 

Sorry, this page translated from the original Spanish. Your help improving this translation will be very welcome :)

Go to Pilas Activity page in Spanish.

Pilas.xo Project

This brings the pilas-engine game development engine to Sugar, adapting it to the needs of the Sugar platform and adding elements to your learning curve.

We seek to facilitate a teaching tool for Python and game development.

This project was developed during the 2011 Sugar Junin Day Sugar Day Junin 2011

Links to the project

  • Activity. .XO [1]
  • Code [2]
  • Issues tracker [3]
  • Name of branch 'pilasqt'. Command to take to the branch:
hg clone https://hugoruscitti@bitbucket.org/hugoruscitti/pilas 
cd pilas/ 
hg update pilasqt

Status

What has been done:

  • Packaging the pilas-engine [4] to run on Sugar.
  • Incorporation of PyQt libraries [5] into the activity
  • Adding widget ninja-ide [6] , to have the interactive shell on the same screen.
  • Generation of file dependencies needed for the project with PyInstaller [7]
  • Creating the pilas.xo activity

To-do immediately:

  • Bug: resize widgets
  • Bug: set focus
  • Documentation of how it is packaged with Qt activity [8] for Sugar
  • define user guidelines and make mockups
  • typical Pippy examples [9]
  • interpreter and code editor tabs
  • option to run in fullscreen or box
  • list of Pilas actions and behaviors
  • help tab
  • persistent options
  • Document examples / startup guide

Future Work

We must turn this into a roadmap ...

To-do:

  • Trim list of dependencies created PyInstaller, to include only what is needed
  • Incorporating autocomplete and inline help for the ninja-ide
  • Use dbus [10] to communicate with the menu of others
  • Incorporate Sugar persistence [persistence options or code to be developed]
  • Integrate code for the pilas-engine [11] and pilas.xo

Wish list

  • Refactoring to PyCairo [12]
  • Incorporate into the activity the possibility of Sugar sharing
  • Add interactive options on objects (such as in eToys [13] )