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−  {{stub}}
 +  == TurtleArt/Tutorials/Groups of Symmetries == 
   
−  The idea of symmetry is one of the most powerful and beautiful in mathematics, science, and art, and it is also one of the most accessible to young children, even before they can talk, much less read. Block sorting toys with differently shaped blocks and holes to put them through are a huge favorite among toddlers, who soon grasp that blocks can go into holes in different ways. Unfortunately, the toys leave the matter there. But we don't have to.
 +  Read at https://help.sugarlabs.org/turtleart_tutorials/groups_of_symmetries.html 
   
−  ==Counting symmetries==
 +  The source file has been moved to [https://github.com/godiard/helpactivity/blob/master/source/turtleart_tutorials/groups_of_symmetries.rst GitHub] 
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−  Let's ask children a question: How many ways can you turn an equilateral triangle and put it back in the same space? Yes, you are allowed to flip it over. We can present the same question with the blocksorting toy. One of the blocks is a triangular prism in shape, and it goes into a hole with the shape of an equilateral triangle. If you color the faces of the block and the sides of the triangle, how many ways can you do that and then match them up?
 
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−  Using colors to distinguish the sides of a triangle, this is the answer.
 
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−  [[File:TATriangleSymmetries.png]]  
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−  Exactly the same options occur for the block and the hole. Why?
 
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−  Any one of these positions can be taken as the original, and any as a turned version. Of course, if we want to talk about turning one of them to itself, we have to allow turning by 0°. This was once a contentious notion, but the convenience of allowing 0 in many contexts has been gradually reducing the discomfort people feel with the idea. That convenience is easy to see here. With the 0 move allowed, the diagram has a beautiful symmetry of its own. Removing one of the triangles on the supposition that a 0 move isn't a move would destroy that symmetry.
 
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−  Notice, please, that whether we allow 0 moves is not a matter of mathematical fact. It is how we decide to define moving. Mathematicians have been developing the idea for millennia that mathematical convenience is more important in mathematics than our preconceived notions of the fitness of things. The debate about definitions vs. reality continues, particularly in set theory. But we do not have to bother children with those questions, unless they ask.
 
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−  I take a rather expansive view, separating the question of what we may define (anything you like, as long as it is interesting) from what exists (mathematical existence being an entirely different question from physical existence). My son refuses to discuss vast infinities of mathematical objects that go beyond our finite power of naming or describing them. It is not that one of us is right and the other wrong. Both of our views permit exactly the same sets of theories and proofs, as do many other philosophical choices. It is a matter of taste, in part. It is a question of what is fun, or what is useful for some other purpose.
 
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−  Putting these philosophical matters aside, we can ask our original question about any shape, and we can classify shapes by the results. Asymmetric shapes such as the letter 'P' can only be placed in the same space in one way. A regular polygon of N sides can be placed in 2N ways. There are many more options in three dimensions or more. For example, we can place a cube on any of its six faces, and turn it like a square in four ways after that, giving 24 rotations. You can't flip a cube over to reverse its appearance in three dimensions, but we can imagine doing it in four dimensions. Or we can just take a mirror image, which gives the same result, and brings the total number of transformations to 48.
 
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−  A circle can turn by any angle, giving an infinite number of ways to place it. This particular infinity is named C, for Continuum or continuous. Reflection doubles the number of options, but in this case twice an infinity is the same infinity. (See [[Activities/TurtleArt/Tutorials/Projective_GeometryProjective Geometry]] for an explanation.) A sphere can turn by any angle around any axis. That also does not increase the number of transformations beyond C. C × C = C.
 
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−  Can you think of a shape that can be placed in exactly three ways? Clearly that means that turning it over cannot result in a shape that fits the original space, because that would give an even number of moves. Can you think of such a shape that you can program in Turtle Art?
 
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−  ==Describing moves==
 
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−  ==Group structure==
 
Latest revision as of 08:46, 28 July 2018