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==Fall '09 Summary and Future==
 
==Fall '09 Summary and Future==
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{{:Colour_The_Part/status}}
 
Forrest and I wrapped up the quarter with a working demo of the basic core mechanics of Colour The Part. We succeeded in having a working platformer on the XO. However, by succeeded we mean we have it running on there with some problems. One of them being that the game runs at a ridiculously slow frame rate compared to when it's being ran on anything else. We had some speculations on to what that might be, but those speculations were wrong. We also didn't reach our goal of an effective particle trail following the player (although the code has started and is there, just needs some tweaking) and the multiple levels. Additionally, the collision could be tweaked to have a better resolution after you collide. All and all, the game turned out to be a small success with what we here and what we took away.
 
Forrest and I wrapped up the quarter with a working demo of the basic core mechanics of Colour The Part. We succeeded in having a working platformer on the XO. However, by succeeded we mean we have it running on there with some problems. One of them being that the game runs at a ridiculously slow frame rate compared to when it's being ran on anything else. We had some speculations on to what that might be, but those speculations were wrong. We also didn't reach our goal of an effective particle trail following the player (although the code has started and is there, just needs some tweaking) and the multiple levels. Additionally, the collision could be tweaked to have a better resolution after you collide. All and all, the game turned out to be a small success with what we here and what we took away.
 
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==Project Files==
 
==Project Files==
None
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[[File:Colourthepart_final.tar.gz]]
    
==Contacts==
 
==Contacts==
248

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