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{{Dated}}
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===Touchscreen Support===
 
===Touchscreen Support===
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|OK
 
|OK
 
|nice to have them optimized to be touchable
 
|nice to have them optimized to be touchable
|size/spacing of buttons and menus needs to be optimised for finger sized input
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|size/spacing of buttons and menus needs to be optimised for finger sized interaction
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|-
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|hpane/vpane separator theme
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|OK
 +
|nice to have them optimized to be touchable
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|size menus needs to be optimised for finger sized interaction
 
|-
 
|-
 
|Screen resolution
 
|Screen resolution
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|hide keyboard hints from touch only UI
 
|hide keyboard hints from touch only UI
 
|-
 
|-
|Scrolling views
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|Scrolling a zoomed paint/drawing view
 
|n/a
 
|n/a
 
|two finger drag to pan/scroll canvas
 
|two finger drag to pan/scroll canvas
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|...
 
|...
 
|}
 
|}
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= Other =
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[CSA: adding here some issues which aren't in the above table, not sure how they fit in]
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; Keyboard hints: show different keyboards for numeric, URL, or free-text input. (For example, TurtleArt wouldn't show the full keyboard when it just needs you to enter a number.)
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; Hover palettes: might need to be offset more from finger location to be useable on touchscreen (so that the finger doesn't cover up the palette when it pops up)
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; Drag to scroll: I prototyped this with "drag from top" / "drag from bottom" to scroll, it wasn't so bad.  Simply mapping two-finger scroll to mouse scroll buttons gets you pretty far, although there are some focus issues to deal with -- it should first focus the element under the scroll start location, and *then* send it mouse scroll wheel events
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; Slide to switch zoom levels: just requires binding F12,F13 etc to "zoom out" and "zoom in", so olpc-kbdshim can emit the proper function key instead of trying to remember what zoom level it is in.
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; Uniform support for "mouseover" events: perhaps "swiping down" from a button will reveal its mouseover tool tips, for example.  This is a bit of a hack, but it might make all the existing sugar activities which rely on mouseover more usable.
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