Changes

Jump to navigation Jump to search
no edit summary
Line 2: Line 2:     
Sugargame is a Python package which allows [http://www.pygame.org/ Pygame]  
 
Sugargame is a Python package which allows [http://www.pygame.org/ Pygame]  
programs to run well under Sugar.  
+
programs to run well under Sugar.
It is fork of the olcpgames framework, which is no longer maintained.
+
It is a fork of olcpgames, which is no longer maintained.
    
What it does:
 
What it does:
Line 11: Line 11:  
* Provides hooks for saving to and restoring from the Journal
 
* Provides hooks for saving to and restoring from the Journal
   −
==== Differences between Sugargame and olpcgames ====
+
Get it from:
   −
The olpcgames framework provides a wrapper around Pygame which attempts to
+
http://github.com/sugarlabs/sugargame
allow a Pygame program to run mostly unmodified under Sugar.  To this end,
  −
the Pygame program is run in a separate thread with its own Pygame message
  −
loop while the main thread runs the GTK message loop.  Also, olpcgames wraps
  −
Sugar APIs such as the journal and mesh into a Pygame-like API.
  −
 
  −
Sugargame takes a simpler approach; it provides a way to embed Pygame into a
  −
GTK widget. The Sugar APIs are used to interact with Sugar, the Pygame APIs
  −
are used for the game. 
  −
 
  −
Sugargame advantages:
     −
* Simpler code
+
And place it within your activity source.  It is not part of Sugar.  Remember to check back for updates when you are continuing development of your activity.
* More elegant interface between Pygame and GTK
  −
* Runs as a single thread: no thread related segfaults
  −
* Possible to use Sugar widgets with Pygame
     −
Sugargame limitations:
+
You can find it in some activities already.  It is so small that the duplication is unimportant.
 
  −
* No support for Pango or SVG sprites (yet)
      
== Using Sugargame ==
 
== Using Sugargame ==
Line 40: Line 25:  
==== Wrapping a Pygame program ====
 
==== Wrapping a Pygame program ====
   −
To use Sugargame to Sugarize a Pygame program, set up an activity directory and  
+
To use Sugargame to Sugarize a Pygame program, set up an activity directory and copy the Sugargame package into it. For an example, see the directory named test, inside the Sugargame repository.  It is in fact a Sugargame activity.  
copy the Sugargame package to it.
      
The activity directory should look something like this:
 
The activity directory should look something like this:
Line 51: Line 35:  
   setup.py            - Install script
 
   setup.py            - Install script
   −
To make the Activity class, start with test/TestActivity.py from the Sugargame  
+
To make the Activity class, start with test/TestActivity.py from the Sugargame distribution.
distribution
  −
 
  −
The activity should create a single PygameCanvas widget and call run_pygame on it. 
  −
Pass the main loop function of the Pygame program.
      +
The activity must create a single PygameCanvas widget:
 
  self._canvas = sugargame.canvas.PygameCanvas(self)
 
  self._canvas = sugargame.canvas.PygameCanvas(self)
 
  self.set_canvas(self._canvas)
 
  self.set_canvas(self._canvas)
       
+
 
 +
The activity may assign keyboard focus to the PygameCanvas widget, so that keyboard events generate pygame events:
 +
self._canvas.grab_focus()
 +
 
 +
The activity must call the run_pygame method of the PygameCanvas widget, passing the main loop function of the Pygame program.
 
  # Start the game running.
 
  # Start the game running.
 
  self._canvas.run_pygame(self.game.run)
 
  self._canvas.run_pygame(self.game.run)
   −
In your Pygame main loop, pump the GTK message loop:
+
In your Pygame main loop, you must pump the GTK event loop:
    
   while gtk.events_pending():
 
   while gtk.events_pending():
Line 97: Line 82:  
                 if event.type == pygame.QUIT:
 
                 if event.type == pygame.QUIT:
 
                     return
 
                     return
 +
                elif event.type == pygame.VIDEORESIZE:
 +
                    pygame.display.set_mode(event.size, pygame.RESIZABLE)
 
   
 
   
 +
            # Check the mouse position
 +
            x, y = pygame.mouse.get_pos()
 +
 
 
             # Clear Display
 
             # Clear Display
 
             screen.fill((255,255,255)) #255 for white
 
             screen.fill((255,255,255)) #255 for white
Line 119: Line 109:     
It is loosely based on the source code to the olpcgames framework, developed by  
 
It is loosely based on the source code to the olpcgames framework, developed by  
the One Laptop Per Child project.
+
the One Laptop per Child project.
 +
 
 +
== Changelog ==
 +
 
 +
===v1.1===
 +
* Fix bugs in event handling.  (Pablo Moleri)
 +
* Remove reference to gtk.Socket.get_window() method, which is missing in older versions of PyGTK.
 +
 
 +
===v1.0===
 +
* Initial version of Sugargame
 +
 
 +
== Differences between Sugargame and olpcgames ==
 +
 
 +
The olpcgames framework provides a wrapper around Pygame which attempts to
 +
allow a Pygame program to run mostly unmodified under Sugar.  To this end,
 +
the Pygame program is run in a separate thread with its own Pygame message
 +
loop while the main thread runs the GTK message loop.  Also, olpcgames wraps
 +
Sugar APIs such as the journal and mesh into a Pygame-like API.
 +
 
 +
Sugargame takes a simpler approach; it provides a way to embed Pygame into a
 +
GTK widget.  The Sugar APIs are used to interact with Sugar, the Pygame APIs
 +
are used for the game. 
   −
=== Changelog ===
+
Sugargame advantages:
   −
====v1.0====
+
* Simpler code
Initial version of Sugargame
+
* More elegant interface between Pygame and GTK
 +
* Runs as a single thread: no thread related segfaults
 +
* Possible to use Sugar widgets with Pygame
 +
 
 +
Sugargame limitations:
 +
 
 +
* No support for Pango or SVG sprites (yet)

Navigation menu