Education Team/Survey questions

Survey on Instructional strategies using “Sugar” learning platform

Consent

You are being asked to participate in a research study conducted by Walter Bender from the Media Lab at the Massachusetts Institute of Technology (M.I.T.). The purpose of the study is to get feedback from teachers who have been using the Sugar learning platform—the software that runs on the OLPC-XO-1 laptop. You were selected as a potential participant in this study because you have been using Sugar as part of Project Ceibal in Uruguay. You should read the information below before deciding whether or not to participate in the survey.

Your participation in this survey is voluntary. We expect that the survey will take about 15 minutes, however you have the right not to answer any question and to stop participating in the survey at any time and for any reason. You will not be compensated for participating in this survey.

The information you tell us will remain anonymous and confidential. Only aggregate results will be published. Please contact Walter Bender (walter -AT- media.mit.edu) with any questions or concerns.

If you feel you have been treated unfairly, or you have questions regarding your rights as a research subject, you may contact the Chairman of the Committee on the Use of Humans as Experimental Subjects, M.I.T., Room E25-143b, 77 Massachusetts Ave, Cambridge, MA 02139, phone +1-617-253-6787 or by email (mede -AT- med.mit.edu).

Background

Sugar is the software used on the OLPC-XO-1 laptop computers deployed as part of Project Ceibal. Teachers, students, and engineers are using, testing, and improving Sugar. With your help—sharing your successes, problems, and suggestions—we can create a better learning experience for all children.

How long have you been teaching? (years, numeric input)

Do you teach in an urban, suburban, or rural school? (check one or more?)
//is there a clear understanding of the distinction between urban and suburban, particularly by the teachers when translated to Spanish?

How familiar were you using computers before your participation in Project Ceibal? (unfamiliar 12345 very familiar)

Was you prior experience with computers on (check one or more boxes)

  • Windows
  • Apple
  • Linux

Had you ever used a computer in your classroom before Project Ceibal? (yes/no)
//the next question asks computers plural, are we asking about teacher or student computers?

How comfortable are you using computers in your classroom? (uncomfortable 12345 very comfortable)

Learners access to computers is important because they need to learn how to use programs such as word processors to participate in a technological world. (disagree 12345 agree)

As a result of Project Ceibal I now believe this (less 12345 more)

Learners access to computers is important because computers can be a tool to think with, they facilitate problem solving, open-ended discovery, and deep thinking. (disagree 12345 agree)

As a result of my participation in Project Ceibal I now believe this (less 12345 more)

It is important that computers provide an easy entry for first-time users. (disagree 12345 agree)

As a result of Project Ceibal I now believe this (less 12345 more)

It is important that computers support more complicated tasks as a users competence grows. (disagree 12345 agree)

As a result of Project Ceibal I now believe this (less 12345 more)

Sugar Activities

Sugar Activities are computer programs that have been created for or adopted to the Sugar environment, such as Read, Write, Browse, and Paint.

My students' three favorite Sugar Activities are?

The three most important Sugar Activities for learning are?

A Sugar Activity that needs improving is?

Did you know that there are more than 200 Sugar Activities available? (yes/no) // or how many activities do you estimate are available?

Sugar Collaboration

One feature of Sugar is that it enables students to collaborate; examples of Sugar collaboration include peer editing in Write and sharing bookmarks in Browse.

Do your students use the collaboration features in Sugar? (never 12345 at least once per day) //how will the 12345 scale be interpreted?

Do you ever use the collaboration features to work with your students? (never 12345 at least once per day)

Do you ever use the collaboration features to work with other teachers? (never 12345 at least once per day)

Is Sugar collaboration an important learning feature? (not important 12345 very important)

Are there Activities that you wish would support collaboration?

Sugar Journal

Another feature of Sugar is that it maintains a journal (or diary) of the student's work.

Do your students use the Journal? (never 12345 at least once per day) //what does this mean? they cannot access saves without using the journal

Do they use the description field in the Journal to make notes about their work? (never 12345 every time they use an Activity) //how will the 12345 scale be interpreted?

Do they use the title field in the Journal to change the title of the entry? (never 12345 every time they use an Activity)

How often do you look at your student's Journal? (never 12345 at least once per week)

How often do you look at your student's parents look at the Journal? (never 12345 at least once per week) //mis type?

Sugar View Source

Sugar is free and open-source software, designed to be modified by the user.

Have you ever looked at any of the Sugar software? (never 12345 many times) //looked at how the software is programmed?

Have your students ever looked at any of the Sugar software? (never 12345 many times)

Are there things you'd like to change about Sugar or a Sugar Activity? (yes/no)

Have you ever tried to modify an Activity or Sugar itself? (yes/no)

If yes, was the experience (check all that apply): frustrating; satisfying; an opportunity for learning; other //each on a 12345 scale?

If no, is it because (check all that apply): you don't know how to program; you don't have time to program; it is too difficult to learn; it is someone else's responsibility; you didn't know it was possible; it is good to know the opportunity is there even if I haven't exploited it; other

Have your students ever tried to modify an Activity or Sugar itself? (yes/no)

If yes, was the experience (check all that apply): frustrating; satisfying; an opportunity for learning; other //each on a 12345 scale?

Overall

How satisfied have your students been with Sugar? (very unsatisfied 12345 very satisfied)

How satisfied have you been with Sugar? (very unsatisfied 12345 very satisfied)

How satisfied have parents and the community been with Sugar? (very unsatisfied 12345 very satisfied)

The Project Ceibal has resulted in (disagree 12345 agree)

  1. Reduced absenteeism
  2. Greater engagement by children
  3. Empowerment of teachers
  4. Increased esteem of teachers
  5. Reduced need of discipline
  6. Less disruption by students
  7. Increase in self esteem by students
  8. Increased “connection” with the world (other cultures, languages, ideas)
  9. Increased involvement by parents
  10. School becomes the center of the community
  11. Development of a sharing culture (child to child, school to community, teacher to parent)
  12. Better results than with computers in the classroom

Follow up

Would you be willing to participate in a more detailed, follow up survey? (yes/no)

Would you be willing to participate in an on-line forum with other teachers to share ideas about Sugar? (yes/no)

Would you be willing to participate in an on-line forum with software developers to share ideas about Sugar? (yes/no)

What on-line forums do you use, if any? (chat, irc, blog, wiki, email, twitter, Facebook, ning, discussion forum) Other? (check one or more boxes)

Would you be willing to engage in a discussion with other teachers in an on-line forum? (yes/no)

If yes, which of the forums would be most apt for such a discussion (check one or more boxes)

Do you have additional ideas about how to get more teachers involved?

//general - wherever we have disagree12345agree should say strongly disagree12345strongly agree