Flash Card Game - Assimilate

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Description

This project is one of many small projects focused on developing 4th grade math games which will run on the OLPC XO. We are RIT students who are working on this with the help of other developers who become interested in our projects. The focus of this project is to turn an existing game (Assimilate) into a math based flash card game which will hopefully be included on future XO's.

Standards

The 4th Grade Math Team is focused around creating games which will promote at least one of these math standards.
Our project has the potential to fulfill many of the standards listed, but it specifically addresses the following:
4.N.10 - Select and use appropriate operations (addition, subtraction, multiplication, and division) to solve problems, including those involving money.
4.N.11 - Know multiplication facts through 12 x 12 and related division facts. Use these facts to solve related multiplication problems and compute related problems, e.g., 3 x 5 is related to 30 x 50, 300 x 5, and 30 x 500.
4.N.12 - Add and subtract (up to five-digit numbers) and multiply (up to three digits by two digits) accurately and efficiently.
4.N.13 - Divide up to a three-digit whole number with a single-digit divisor (with or without remainders) accurately and efficiently. Interpret any remainders.

Contacts

Urko Fernandez is the one and only developer of Assimilate. Dennis contacted him via his gmail address on April 23rd, 2009 and again on May 1st, 2009 and is still awaiting a reply.

Group Members

Goals

Project Goals

Modify Assimilate in the following ways:

  • Fix the "tabs" so that there are 2 interfaces.
    • Edit - Add questions & answers as well as categorize the cards (geometry, algebra, etc)
    • Play - Show the question and input an answer. The game already removes points if you take over 10 seconds to guess, so we would like to add a count down timer to the side showing how many seconds remain.
  • Display the correct answer or allow for another guess (worth less points for each guess) after providing an incorrect answer.
    • Note: Currently the game doesn't give you the correct answer. It lets you know what everyone else guessed and you get to vote for which answer you believe to be correct. We would like to change this so that it always lets you know the correct answer. However, we can still keep the entire class results to possibly give to the teacher using another groups project (Teacher Reporting/API).
  • Add multiple types of flash cards beside basic addition/subtraction/multiplication/division.
    • We will need to work with the API group to store our questions, especially the pictures which will bee needed for geometry questions.
  • Allow more than 2 people to connect to a game (we were unable to get a 3rd person to join in the activity).

Class Goals

  • Our goal for this RIT class is to complete the "Must Haves" part of our plan and document everything we do weather it works or not. Documentation will either be on this wiki or directly in the code that we modify and/or create.

Week by week milestones

4/24

  • Checkmark.gifBrendan - Setup development environment (Git, Eclipse + Pydev | SoaS).
  • Checkmark.gifDennis - Get in contact with developer of Assimilate.
  • Checkmark.gifJames - Figure out how to edit the "Activities" tab since it isn't listed in the toolbars.py file
  • Checkmark.gifEveryone - Decide who will work on exactly which parts of the project for the next few weeks.

5/1

  • Dennis - Change the names of the tabs from "Flashcard" and "Help" to "Play" and "Edit".
  • James - Add code from Measure activity to change the interface for each tab.
  • Brendan - Remove the text box below the question so that you cannot change the question in the "Play" tab.
  • James - Kill the play button!
  • Dennis - Remove the voting function

5/8

  • Brendan - When a user answers incorrectly, enter loop to prompt to display answer or guess again.
    • If user chooses to display the answer, remove a point from their score, display the correct answer, and exit the loop.
    • If user chooses to guess again, clear the input field and make the question worth half the points. Only loop through this 2x so that the maximum number of guesses is 3.
    • After exiting this loop, display the next flashcard.
  • Dennis - Limit each flashcard to have only 1 question and 1 answer.
  • James - Work on displaying the score. After seeing how the score changes, we will be able to fix it as necessary.

5/15

  • Have the game give the correct answer after the 3rd incorrect attempt or after guessing correctly. Allow questions/answers to be entered in the Create tab and allow the game to run properly in the View/Activity tab.
  • Fix any problems that have come up during this time which we hadn't planned on before.

Updates on our progress

4/24

  • We made progress on editing the main interface of the game by using a toolbar listener to change the interface based on which tab is active.
  • Brendan wasn't able to meet with us this week to update us on setting up the development environment (Eclipse, Pydev, Git). Yesterday Brendan said that he has been working on this but hasn't used it with Assimilate yet. Dennis will check with him to see how it's going after today.
  • Dennis contacted the developer of Assimilate, but hasn't heard back yet.
  • James figured out that it is best not to edit the "Activities" tab. Instead we will use the "Flashcard" and "Help" tabs and change their names to "Play" and "Edit".
  • Everyone decided who will work on exactly which parts of the project for the next few weeks.

5/1

  • Dennis contacted the original developer again since we are still awaiting a reply.
  • Brendan was unable to get a development environment running in windows, but was able to use sugar on a stick (SoaS) to compile properly. See the Development Environment section of Useful Resources.
  • After running the code from git on SoaS, it showed the splash screen, but never ran the program so we need to get the existing code working before we can even make the changes that we had planned to make this week. Dennis suggested trying to copy the code directly from the xo since we installed the working version from a .xo file.
  • James wasn't able to meet with us today since he had an interview this week. I'm still waiting to hear back from him on his progress this week.
  • Dennis updated the wiki.
  • As soon as we get the original code running in our development environment, we will start making the changes which we prepared for this week so that we can catch up with our milestones.

Our Plan

"Must haves"

  • Fix the "tabs"
  • Show the correct answer!

"Should haves"

  • Categorize the cards by type of math problem
  • Alternate types of math besides basic arithmetic

"Would be nice to have"

  • More than 2 people playing
  • Seconds remaining timer
  • Send report to teacher about student responses

Links & Resources

General

Assimilate

Toolbar help

Development Environment

Windows - Does Not Work!

  • Download & install git (http://git-scm.com/download) to download the source code. Run the GUI, select "Clone Existing Repository" and specify "http://dev.laptop.org/git/activities/assimilate/" as the source location.
  • Download & install the Python interpreter here: http://www.python.org/download/releases/3.0.1/
  • Download & install Eclipse.
  • Install the Pydev plugin for Eclipse. Help --> Software Updates --> Available Software --> Add Site. Add http://pydev.sourceforge.net/updates/ and install.
  • Once that's done, you can load up the project you've cloned to your system with Git by opening Eclipse and going to File --> Import --> Select General --> Existing Projects into Workspace. Select the Assimilate root folder. Then go to Window --> Preferences --> Pydev --> Interpreter - Python --> Add (a python interpreter) and specify the path to python.exe. (Mine was C:\Python31\python.exe.)

If you do all of this and try to run Assimilate, it will give you an error because it can't import hippo. We have not found a way around this. If you do, please update this wiki with instructions on how to do so.

Sugar on a Stick (SoaS)