Difference between revisions of "Fortune Hunter"

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{{Fortune_Hunter/Navigation}}
 
{{Fortune_Hunter/Navigation}}
''Today is {{CURRENTMONTHNAME}} {{CURRENTDAY}}, {{CURRENTYEAR}}.''
 
{{TOCright}}
 
http://people.rit.edu/jam2707/media/image/OLPC/mafh_splash.gif
 
  
= News Feed =
 
  
This spot is dedicated to larger news announcements.
+
{{TOCright}}
  
→ 12.07.09 - Created a working XO activity file. [http://groups.google.com/group/fortune-hunter/files File can be found here]
+
http://fc00.deviantart.net/fs70/f/2010/179/b/9/Fortune_Hunter_logo_by_chouji2.png
  
→ 12.04.09 - Watch game demos on [http://www.youtube.com/user/fortunehunter42 our youtube channel]
+
{{:Fortune Hunter/status}}
 +
== Abstract ==
  
→ 11.12.09 - MPG has become Mathematical Adventure: Fortune Hunter (MAFH)! This name change is permanent.
+
:Effective education is an important and serious issue in all regions of the world. The focus of Fortune Hunter is to provide and promote additional educational tools through technology to make knowledge more fun, interesting, free and available to students of the world and make recognizable this new means of future public service. Fortune Hunter provides supplemental educational mathematics material to its players. We are consulting the effectiveness of education through unconventional means, specifically video games. People learn easily through experience more than standard teaching methods. We stray away from standardized questioning and focus on inherent problem solving skills via various mathematical concepts. One of the highlights of this process is the ability to commit to an open community of users, developers, and interest groups and spread awareness. The project will not reach a finite state ever, which allows for continual growth and development, primarily based on constructivist feedback of students. It's hard to make useful software free and widely available. We will provide thousands of children with additional learning resources. MAFH players will learn in and out of the classroom while having fun simultaneously. Being available for an entire world of learners (on XO and PC), we provide statistic tracking and analytical models for teachers and students to easily follow and understand. There was a 20% increase in math scores for students who used educational math games in 2009. Education is a valuable tool and to provide a new free learning experience that catches on will alter the world.
  
→ 11.12.09 - Fortune Hunter now has a [http://mathFortuneHunter.blogspot.com blog]!
+
== Getting Started ==
  
→ 11.12.09 - Join the Fortune Hunter [http://groups.google.com/group/fortune-hunter mailing list] via Google Groups and stay up to date with our progress and news info!
+
:Welcome to the Fortune Hunter™ experience! Please use the '''[http://wiki.sugarlabs.org/go/Fortune_Hunter Navigation Panel]''' located at the top and bottom of each page to move around the wiki. A '''Table of Contents''' is located in the upper-right corner of each page as well.
  
→ 09.22.09 - Current GIT repository can be found [http://git.sugarlabs.org/projects/project-xavier here].
+
:Also note that in order to get the full extent of our efforts, we have divided the project into two separate XO activities. Fortune Hunter is a playable adventure game and Fortune Maker™ is a custom level / story creator. They are both available and work hand in hand.
  
= Navigation / Important Links =
+
:Here is a brief outline of what to expect on each page of the Fortune Hunter wiki:
  
* [http://git.sugarlabs.org/projects/project-xavier Sugarlabs Git Repository - Project XAVIER]
 
  
* [http://mathFortuneHunter.blogspot.com Fortune Hunter Blog]
+
:''Home'' - This is the central hub for Fortune Hunter™ and Fortune Maker™. Come here to check out the latest news, info, releases, to learn about the project, and to brush up on your Fortune Hunter™ vocabulary.  
  
* [http://groups.google.com/group/fortune-hunter Fortune Hunter Mailing List]
+
:''Developer's Corner'' - This is the developer's hub for Fortune Hunter™ and Fortune Maker™. Go there to contact / learn about the team, submit ideas and comments, join the team, and keep track of the milestones and objectives during production.
  
 +
:''Game Mechanics'' - Learn about the game play. Anything related to the game's functionality is located here.
  
= Introduction =
+
:''Game Elements'' - Learn about the characters, enemies, items, weapons, armor, etc. here!
  
Mathematical Adventure: Fortune Hunter draws on teaching children of a global scale fourth grade mathematics through the guise of a dungeon styled adventure game. Players will be able to explore dungeons and fight fearsome battles with various monsters, each pertaining to a unique mathematical concept. The player controls a protagonist that must progress through maze-like dungeons, solve puzzles / problems, and defeat enemies in a two dimensional world. It is a single player adventure with room for ad hoc cooperative play in the future.
+
:''Game Features'' - Here is the place to check out details on some unique Fortune Hunter™ game features.
  
MAFH follows the story of Arith, a determined young researcher dedicated to finding all of the world’s best hidden secrets. One day she stumbled across a piece of blank papyrus during the time she spent studying in Egypt on a dig site. She quickly brought it to her best friend and colleague, Lytic. They were determined to find out more about this strange paper, but the two could not unearth its secrets in such a short time. To them, it was just a blank piece of ancient material.
+
:''Fortune Maker'' - Learn everything there is to know about Fortune Maker™, the user custom level creator.
  
Two months later, the dig ever deeper into the earth, Arith noticed a faint glow emanating from a random pile of dirt. “What’s that over there?” she asked Lytic, who was standing nearby with his shovel. Digging it out, Lytic noticed that it was a small amulet. It let off the strangest beautiful teal glow. “Strange,” he remarked. Lytic stared deep into the light, his eyes widening as if in a trance. "Just what are you?" he questioned. The glow got even brighter and then went dim again. Now the amulet appeared to be as plain as any other stone. Confused, the two left the site to turn in for the night.  
+
:''Dungeon Guide'' - Follow the story arc of Fortune Hunter™, as well as view a detailed play through guide outlining each dungeon, level, cutscene, and FMC.
  
Upon bringing this find to back to their living quarters, Lytic tossed it lightly on the table. It landed near the old blank papyrus that she had found months earlier. The amulet began to glow again. This time, the papyrus wasn't blank. The light seemed to be the key and filled the papyrus with teal characters and symbols. The two stared amazed at the sight. Nothing made sense. It was no language they’d ever come across before. Upon closer inspection, only one thing was certain. The image of a giant pile of treasure, larger than anything you could imagine. The other familiar image was of a human mind with mathematical symbols surrounding it. Apparently, those who desired this treasure must be intelligent and versed in the ways of mathematics. There was one other hint on the old Egyptian paper. It was extremely cold to the touch. The two agreed this meant it must be somewhere on Earth in a very cold place. At last, a massive treasure hunt was underway.
+
:''Education'' - Interested in utilizing Fortune Hunter™ in the classroom? Learn about the educational material in the game and check out customizable lesson plan! Also learn how to use Fortune Hunter™ as reinforcement material outside of the classroom.
  
Four days later, Arith and Lytic, found themselves in a strange place face to face with a mysterious and ancient building, relics in hand. “You wait here. I’ll go take a look around,” Arith told Lytic. “Okay. Good luck.”
+
:''Media'' - Come here to see pictures, videos, and read articles showing others having fun with Fortune Hunter™ and Fortune Maker™!
  
Arith entered the chilly, dark structure alone; unaware of what lay in wait…
 
  
 +
== Helping Out ==
  
== Objectives ==
+
You can do your part! Would you like to help us? We are seeking people of all skills to help in any way possible. We would like some python programmers, artists, designers, testers, translators to name a few things. Nearly anything can and will be useful to us, so don't be shy about saying HEY! To get started, send an email to [mailto:jmeschino@mail.rit.edu jmeschino@mail.rit.edu].
  
The objective of this project is to reiterate teachings of fourth grade mathematics to students in a fun and unique way, primarily through the use of creative interactive software. The project is intended to be used as supplemental material to classroom education. See [http://wiki.sugarlabs.org/go/Fortune_Hunter#Curriculum_Elements Curriculum Elements] for incorporated curriculum topics and [http://wiki.sugarlabs.org/go/Fortune_Hunter/LessonPlan Lesson Plan] for a lesson plan to use in the classroom.
+
== News Feed ==
  
 +
:This spot is dedicated to news announcements regarding the project.
  
= Terminology =
+
:→ 11.14.10 - We are currently out of active team members, so progress is expected to halt for a while. If you are interest, please contact [mailto:jmeschino@mail.rit.edu jmeschino@mail.rit.edu]; we would love to have you help out. Jon Meschino is always available for questions or help and you can keep an eye on his [http://knightmearh.blogspot.com/search/label/Fortune%20Hunter blog] for Fortune Hunter updates. If you want to jump into it, you can find a to-do list at our [https://fedorahosted.org/fortune_hunter/report/1 Trac page]! Thanks, and I'll update again when there is need.
  
There are many vocabulary terms used in this wiki and the game. They are listed here for clarification and understanding.
+
:→ 10.10.10 - We are currently working on Fortune Hunter release 3.0!
  
* '''Dungeon''': The game world that the player is exploring which covers the lesson the student is currently on.  
+
:→ 02.05.10 - New links added to MEDIA section.
* '''PC Mode''': PC Mode is when you are using the laptop with the keyboard.  
 
* '''GB Mode''': GB Mode is when you are using the laptop with the buttons on the monitor piece and not using the keyboard.
 
* '''HP''': This represents the player's health within the game world. When it reaches 0 the player loses and their character dies.
 
* '''Power''': this is a bar that starts out full for each attack and slowly diminishes until the attack is completed. When the attack is completed the amount of damage it does is based on how much was left in the power bar. Each attack does some minimum amount of damage that is increased if the power bar is not at 0.
 
* '''Damage/Dmg.''': this is how much HP a character or the character's opponent loses when an attack is successful.
 
* '''Hit''': This is a successful attack.
 
* '''Critical Hit''': An especially effective attack that gives the student the chance to do more damage to their opponent if they solve a simple multiplication problem.
 
* '''Miss''': This occurs when an attack is not successful and means the attack does 0 damage.
 
* '''Attack''': This is how the player does damage, and defeats an opponent.
 
* '''Basic Attack''': A move that the student can make when in battle that has a chance of either hitting the opponent, missing the opponent  or producing a critical hit. It requires no math unless the student gets a critical hit.
 
* '''Fraction Attack''': This is an attack which requires the player to solve a problem using fractions to perform a successful attack.
 
* '''Geometry Attack''': This is an attack which requires the player to solve a problem using geometry and/or graphing ideas to perform a successful attack.
 
* '''Shop''': This is where the player can purchase new equipment, and items to use in battle, in the game using the in-game currency.
 
* '''Boss''': This is an especially powerful enemy which requires completion of specialized problems based around the entire lesson.
 
*As we get farther into development we will name different pieces of the GUI and such and define those.
 
  
= Developer's Section =
+
:→ 02.02.10 - Our first public release of Fortune Mather™!! Please scroll down this page to the DOWNLOAD section to get a copy for yourself.
  
 +
:→ 01.27.10 - Our first public release of Fortune Hunter™!! Please scroll down this page to the DOWNLOAD section to get a copy for yourself.
  
== Meet the Team ==
+
:→ 01.15.10 - Yet another wiki reformat. We have spread the pages more thin to increase ease of access and use. The Navigation Bar has all of the pages listed.
  
<table>
+
:&rarr; 01.06.10 - User testing day! We held a preliminary user trial to work out game play elements at a school district in New Jersey. The game was played by fifth grade students, who provided us with constructive feedback. Pictures of the students playing will be posted shortly...
<tr>
 
<td>
 
<div style="border: 1px solid black; width: 250px; padding: 5px;">
 
<div style="border-bottom: 1px solid black">[[User:KnightMearh| Jonathan Meschino]] (4th Year @ RIT)</div>
 
email: [mailto:jmeschino@mail.rit.edu jmeschino@mail.rit.edu]
 
</div>
 
</td><td>
 
<div style="border: 1px solid black; width: 250px; padding: 5px;">
 
<div style="border-bottom: 1px solid black">[[User:esk7610| Eric Kenvin]] (3rd Year @ RIT)</div>
 
email: [mailto:eric.kenvin@mail.rit.edu eric.kenvin@mail.rit.edu]
 
</div>
 
</td></tr>
 
<tr><td>
 
<div style="border: 1px solid black; width: 250px; padding: 5px;">
 
<div style="border-bottom: 1px solid black">[[User:prestonj| Preston Johnson]] (3rd Year @ RIT)</div>
 
email: [mailto:ppj4700@g.rit.edu ppj4700@g.rit.edu]
 
</div>
 
</td><td>
 
<div style="border: 1px solid black; width: 250px; padding: 5px;">
 
<div style="border-bottom: 1px solid black">[[User:DaveSilver| David Silverman]] (3rd Year @ RIT)</div>
 
email: [mailto:drs5669@g.rit.edu drs5669@g.rit.edu]
 
</div>
 
</td></tr>
 
<tr><td>
 
<div style="border: 1px solid black; width: 250px; padding: 5px;">
 
<div style="border-bottom: 1px solid black">[[User:Kdh7733| Kevin Hockey]] (4th Year @ RIT)</div>
 
email: [mailto:kdh7733@g.rit.edu kdh7733@g.rit.edu]
 
</div>
 
</td><td>
 
<div style="border: 1px solid black; width: 250px; padding: 5px;">
 
<div style="border-bottom: 1px solid black">[[User:Jlew| Justin Lewis]] (4th Year @ RIT)</div>
 
email: [mailto:jtl1728@rit.edu jtl1728@rit.edu]
 
</div>
 
</td></tr></table>
 
  
 +
:&rarr; 01.01.10 - Happy New Year!!
  
Interested in helping with Fortune Hunter, please contact us? We are always seeking programmers, testers, and anyone else to join our team.
+
:&rarr; 12.16.09 - Rearranged the wiki into sections and added [http://wiki.sugarlabs.org/go/Fortune_Hunter navigation] at the top of the page.
  
Download the current version of the game [http://git.sugarlabs.org/projects/project-xavier here] to play and check out the code!
+
:&rarr; 12.07.09 - Created a working XO activity file. [http://groups.google.com/group/fortune-hunter/files File can be found here]
  
 +
:&rarr; 12.04.09 - Watch game demos on [http://www.youtube.com/user/maFortuneHunter our youtube channel]
  
'''''Consultants'''''
+
== Download ==
  
<table>
+
:Download the newest release of '''Fortune Hunter'''™ and '''Fortune Maker'''™!
<tr>
 
<td>
 
<div style="border: 1px solid black; width: 250px; padding: 5px;">
 
<div style="border-bottom: 1px solid black"> [[User:Mchua| Mel Chua]]</div>
 
Red Hat, Sugarlabs
 
</div>
 
</td><td>
 
<div style="border: 1px solid black; width: 250px; padding: 5px;">
 
<div style="border-bottom: 1px solid black"> [[User:Sdz| Sebastian Dziallas]]</div>
 
Sugar on a Stick
 
</div>
 
</td></tr></table>
 
  
 +
'''PYGAME Library''' is required for play. Should be already installed on XO.
 +
To install Pygame on other OS, visit the [http://www.pygame.org/download.shtml pygame download page].
  
We appreciate all of your help and suggestions. Thank you!
 
  
== Meetings ==
+
:[http://activities.sugarlabs.org/en-US/sugar/addon/4272 Download Fortune Hunter™]
  
Developer meetings:
+
:[http://activities.sugarlabs.org/en-US/sugar/addon/4274 Download Fortune Maker™]
  
Where: Game Design Labs - Building/Room No. 70-2500 @ RIT
 
  
When: 5-7pm Wednesdays, 11:30am-1pm and 4-7pm Fridays
+
=== Release Notes ===
  
Also note that we continue to work Monday through Friday regularly, usually @ RIT. This will continue until March 2010.
+
<table>
 +
<tr><td>
 +
<div style="border: 1px solid black; width: 275px; padding: 5px;">
 +
<div style="border-bottom: 1px solid black">'''''Fortune Hunter''™ - Release Version 4'''</div>
  
Meeting times and locations are subject to change as needed. For more information, contact someone on the [http://wiki.sugarlabs.org/go/Fortune_Hunter#Meet_the_Team Team].
+
&rarr; Coming soon! This release will see the game leave the experimental phase.
  
 +
</div>
 +
<div style="border: 1px solid black; width: 275px; padding: 5px;">
 +
<div style="border-bottom: 1px solid black">[http://activities.sugarlabs.org/en-US/sugar/addon/4272 '''''Fortune Hunter''™ - Release Version 3''']</div>
  
== Milestones ==
+
&rarr; Alpha public release! Improved game stability. Game now public on activities site.
  
''Today is {{CURRENTMONTHNAME}} {{CURRENTDAY}}, {{CURRENTYEAR}}.''
+
&rarr; Python Imaging Library no longer a requirement to run game.
  
* denotes topic
+
&rarr; Removed implemented FMCs for further testing/work efficiency.
  
&rarr; denotes subtopic of above-listed topic
+
&rarr; Added / updated GUI graphics.
  
 +
&rarr; Minimap updated.
  
'''Precursor &rarr; Weeks 1 - 2''' (September 6 - September 26, 2009)
+
&rarr; Updated combat system. Removed item usage/equipment from combat. Added SEARCH option in combat. This allows players to obtain data on enemies. Can be viewed in Bestiary (coming soon).
  
* <s>familiarize with OLPC XOs</s>
+
&rarr; Inventory menu changed to Pause Menu. Press check and square with menu open to switch between on screens. This allows for more space/ readability.
  
* <s>familiarize with open source community</s>
+
&rarr; Merchant graphics updated.
  
* <s>familiarize with git versioning</s>
+
&rarr; Merchant shop screen updated for easier use.
  
* <s>familiarize with python</s>
+
&rarr; Dungeons graphic types added! Ice, Astral, Sand dungeons now in game!
  
 +
&rarr; Dungeons properly broken up into 5 levels.
  
'''Week 3''' (September 27 - October 3)
+
&rarr; Added 3 more dungeons to content.
  
* <s>mess with GB mode</s>
+
&rarr; Added more enemy types! Cave Yeti and Bonesprout now in game!
  
* <s>set up and familiarize new git repository</s>
+
&rarr; Adjusted game difficulty. Should be easier to play.
  
* <s>class structure</s>
+
&rarr; Added ice audio soundtrack to ice dungeon!
  
* <s>review python</s>
+
</div>
 +
</td><td valign="top">
  
* <s>familiarize with pygame</s>
+
<div style="border: 1px solid black; width: 275px; padding: 5px;">
 +
<div style="border-bottom: 1px solid black">'''''Fortune Maker''™ - Release Version 2'''</div>
  
* <s>cannibalize!</s>
+
&rarr; In progress...
  
 +
</div>
 +
<div style="border: 1px solid black; width: 275px; padding: 5px;">
 +
<div style="border-bottom: 1px solid black">[http://activities.sugarlabs.org/en-US/sugar/addon/4274 '''''Fortune Maker''™ - Release Version 1''']</div>
  
'''Week 4''' (October 4 - October 10)
+
&rarr; Initial release for preview!
  
* <s>work on prototyping of tougher game elements</s>
+
&rarr; Basic GUI implemented.
  
* <s>create class structure</s>
+
</div>
 +
</td></tr>
 +
<tr><td>
  
* <s>begin coding world (map)</s>
+
<div style="border: 1px solid black; width: 275px; padding: 5px;">
 +
<div style="border-bottom: 1px solid black">'''''Fortune Hunter''™ - Release Version 2'''</div>
  
 +
&rarr; Alpha public release! This release is a bit buggy. Noticeably the introductory animation. Game runs smoother with VM than it does on the XO.
  
'''Week 5''' (October 11 - October 17)
+
&rarr; Travel system working.
  
* <s>begin coding travel system</s>
+
&rarr; Combat system working.
  
&rarr; <s>ability to move from room to room</s>
+
&rarr; Inventory and menu system working.
  
* <s>begin coding combat system</s>
+
&rarr; Merchant system working.
  
&rarr; <s>get the 'combat stage' set up for functionality</s>
+
&rarr; 7 implemented levels.
  
* <s>work on placeholder graphics to be loaded into game</s>
+
&rarr; Initial graphics and audio in place.
  
 +
</div>
 +
</td></tr>
 +
<tr><td>
  
'''Week 6 - 7''' (October 18 - October 31)
+
<div style="border: 1px solid black; width: 275px; padding: 5px;">
 +
<div style="border-bottom: 1px solid black">'''''Fortune Hunter''™ - Release Version 1'''</div>
  
* <s>finish travel system</s>
+
&rarr; Closed release.
 
 
&rarr; <s>debug any issues or conflicts</s>
 
 
 
&rarr; <s>text notifications of choices</s>
 
 
 
&rarr; <s>polish it off to fully working</s>
 
 
 
* finish combat system
 
 
 
&rarr; <s>have exchange of turns</s>
 
 
 
&rarr; <s>menu that works for choices</s>
 
 
 
&rarr; <s>text notification for choices</s>
 
 
 
&rarr; basic battle is functional from start to finish
 
 
 
* <s>switch between travel and combat system from main world</s>
 
 
 
 
 
'''Week 8''' (November 1 - November 7)
 
 
 
* <s>begin working on GUI and Menu systems</s>
 
 
 
&rarr; <s>set up in game</s>
 
 
 
&rarr; <s>make functional</s>
 
 
 
 
 
'''Week 9''' (November 8 - November 14)
 
 
 
* <s>game design documentation!</s>
 
 
 
&rarr; <s>extremely detailed account of current project and future goals/ directions.</s>
 
 
 
* <s>additional features:</s>
 
 
 
&rarr; <s>student vs class progress, class vs class progress - data analysis</s> - moved to future
 
 
 
&rarr; <s>multiple graphic sets (region based)</s> - moved to future
 
 
 
 
 
'''Week 10+''' (November 14 - November 28)
 
 
 
* <s>catch up to milestones</s>
 
 
 
* <s>test copy of game thus far</s>
 
 
 
&rarr; <s>improve elements</s>
 
 
 
* <s>KEEP TESTING AND ADDING CONTENT!</s>
 
 
 
* <s>more time granted!</s>
 
 
 
 
 
'''Week 11''' (November 29 - December 5)
 
 
 
* finish implementing Battle Menus.
 
 
 
&rarr; add in final graphics for battle menus.
 
 
 
&rarr; <s>add division and geometry attacks</s>
 
 
 
* <s>finish alpha version of the Battle Engine</s>
 
 
 
&rarr; <s>integrate and test the Battle Engine with the Battle Menus and Main game.</s>
 
 
 
* <s>begin level designing</s>
 
 
 
 
 
'''Week 12''' (December 6 - December 12)
 
 
 
* fix bugs in Battle Engine.
 
 
 
* </s>add equipment, items, enemies, and bosses into Battle System</s>
 
 
 
* improve enemy battle AI.
 
 
 
* add more special attacks.
 
 
 
* begin Advanced testing of beta Battle Engine.
 
 
 
* polish level design
 
 
 
* make more dungeons
 
 
 
 
 
'''Week 13+''' (December 13 - January 2, 2010)
 
 
 
* finish fixing bugs in Battle Engine.
 
 
 
* design door locks/puzzles
 
 
 
* rapid prototyping of door locks and puzzles
 
 
 
* design puzzle rooms
 
 
 
* allow for a play through with multiple dungeons
 
 
 
* Usability Testing
 
 
 
* user group meeting @ RIT's Innovation Center, thursday 7-9pm
 
 
 
 
 
'''Week 14''' (January 3 - January 9)
 
 
 
* redesign based on user tests
 
 
 
&rarr; code to reflect design changes
 
 
 
* add more puzzles and levels
 
 
 
* test new puzzles and levels.
 
 
 
* begin work on Shop feature
 
 
 
 
 
'''Week 15''' (January 10 - January 16)
 
 
 
* finish shop feature
 
 
 
* integrate Shop with main game
 
 
 
* complete Beta version of game
 
 
 
* user testing
 
 
 
* start designing/scripting storyline
 
 
 
* start designing teacher side tools
 
  
 +
</div>
 +
</td></tr>
 +
</table>
  
'''Week 16''' (January 17 - January 23)
+
=== License ===
  
* begin coding Teacher Level Creator
+
[http://creativecommons.org/licenses/by-nc-sa/3.0/ http://i.creativecommons.org/l/by-nc-sa/3.0/88x31.png]
  
* begin coding student stat system
+
'''Mathematical Adventure: Fortune Hunter™ by Jonathan Meschino, Eric Kenvin, Justin Lewis, Kevin Hockey, David Silverman, Preston Johnson, Mike DeVine is licensed under a [http://creativecommons.org/licenses/by-nc-sa/3.0/ Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License].'''
  
* add more art assets (music, sound effects, art)
+
Sugar Labs has our express permission to use this work for commercial purposes.
  
 +
== Navigation / Important Links ==
  
'''Week 17''' (January 24 - January 30)
+
:* [http://git.sugarlabs.org/projects/project-xavier Sugar Labs Git Repository - "Project XAVIER"] - Fortune Hunter & Fortune Maker
  
* finalize all official level designs, and implement in game
+
:* [http://mathFortuneHunter.blogspot.com Fortune Hunter Blog]
  
* continue coding level editor
+
:* [https://fedorahosted.org/mailman/listinfo/fortunehunter Fortune Hunter Mailing List]
  
* continue coding stats system
+
:* [http://webchat.freenode.net/?channels=MAFH Fortune Hunter IRC Channel] (#mafh)
  
* finalize storyline
+
:* [http://www.youtube.com/user/maFortuneHunter Fortune Hunter Youtube Channel]
  
* create and implement story and cut scenes
+
:* [https://fedorahosted.org/fortune_hunter/ Trac Bug Tracker]
  
* user group meeting @ RIT's Innovation Center, thursday 7-9pm
+
== Introduction ==
  
* retest levels and add in updated art work as needed
+
:Mathematical Adventure: Fortune Hunter draws on teaching children of a global scale fourth grade mathematics through the guise of a dungeon styled adventure game. Players will be able to explore dungeons and fight fearsome battles with various monsters, each requiring special attacks pertaining to unique mathematical concept to defeat. The player controls a protagonist that must progress through maze-like dungeons, solve puzzles / problems, and defeat enemies in a two dimensional world. It is a single player adventure with room for ad hoc cooperative play in the future.
  
 +
:MAFH™ follows the story of Arith, a determined young researcher dedicated to finding all of the world’s best hidden secrets. One day she stumbled across a piece of blank papyrus during the time she spent studying in Egypt on a dig site. She quickly brought it to her best friend and colleague, Lytic. They were determined to find out more about this strange paper, but the two could not unearth its secrets in such a short time. To them, it was just a blank piece of ancient material.
  
'''Week 18''' (January 31 - February 6)
+
:Two months later, the dig ever deeper into the earth, Arith noticed a faint glow emanating from a random pile of dirt. “What’s that over there?” she asked Lytic, who was standing nearby with his shovel. Digging it out, Lytic noticed that it was a small amulet. It let off the strangest beautiful teal glow. “Strange,” he remarked. Lytic stared deep into the light, his eyes widening as if in a trance. "Just what are you?" he questioned. The glow got even brighter and then went dim again. Now the amulet appeared to be as plain as any other stone. Confused, the two left the site to turn in for the night.
  
* add in additional sounds/cut scenes
+
:Upon bringing this find to back to their living quarters, Lytic tossed it lightly on the table. It landed near the old blank papyrus that Arith had found months earlier. The amulet began to glow again. This time, the papyrus wasn't blank. The light appeared to be the key and filled the papyrus with teal characters and symbols. The two stared amazed at the sight. Nothing made sense. It was no language they’d ever come across before. Upon closer inspection, only one thing was certain. The image of a giant pile of treasure, larger than anything you could imagine. The other familiar image was of a human mind with mathematical symbols surrounding it. Apparently, those who desired this treasure must be intelligent and versed in the ways of mathematics. There was one other hint on the old Egyptian paper. It was extremely cold to the touch. The two agreed this meant it must be somewhere on Earth in a very cold or dark place. At last, a massive treasure hunt was underway.
  
* add in stats or re design stages if needed
+
:Four days after, Arith and Lytic found themselves in a strange place face to face with a mysterious and ancient building, relics in hand. “You wait here. I’ll go take a look around,” Arith told Lytic. “Okay. Good luck.”
  
* finish Stat System
+
:Arith entered the chilly, dark structure alone; unaware of what lay in wait…
  
* finish Level editor
 
  
* integrate into one teacher GUI
+
=== Objectives ===
  
 +
:The objective of this project is to reiterate teachings of fourth grade mathematics to students in a fun and unique way, primarily through the use of creative interactive software. The project is intended to be used as supplemental material to classroom education. See [http://wiki.sugarlabs.org/go/Fortune_Hunter#Curriculum_Elements Curriculum Elements] for incorporated curriculum topics and [http://wiki.sugarlabs.org/go/Fortune_Hunter/LessonPlan Lesson Plan] for a lesson plan to use in the classroom.
  
'''Week 19''' (February 7 - February 13)
 
  
* user tests of teacher GUI
+
== Terminology ==
  
* re-design/re-code phase
+
:There are many vocabulary terms used throughout this document and the game. They are listed here for clarification and understanding.
  
* compile game into xo activity
 
  
* compile teacher gui into xo activity
+
:• '''Accessory''': An item that can be equipped for bonus affects.
  
* make different story/art assets available based on locale
+
:• '''Akhal''': The in-game currency units.
  
 +
:• '''Amulet Search''': A search executed by using the amulet to uncover hidden secrets.
  
'''Week 20+''' (February 14 - March 7)
+
:• '''Armor''': An item that can be equipped for additional defense.
  
* final debugging/design/coding
+
:• '''Attack''': What the player uses to deal damage to enemies.
  
* packaging and advertisement
+
:• '''Attack Power''': The strength of an attack. The higher the attack, the more damage dealt.
  
* run final user test and globailzition checks
+
:• '''Basic Attack''': A very basic attack that deals a minimal amount of damage to enemies and is ineffective to most.
  
* finalize localization options
+
:• '''Bonus Power''': Additional affects added to the basic statistics of the player.
  
* release activity for XO
+
:• '''Boss''': This is a rather powerful enemy which requires completion of specialized problems found within the dungeon.
  
 +
:• '''Combat''': A sequence in which the player must fight enemies.
  
'''Future+''' (March 8+)
+
:• '''Combat Timer''': This bar is found within battles and is a bonus effect timer for your current attack. It starts out full and slowly diminishes, decreasing the bonus effect over time.
  
* pending
+
:• '''Critical Attack''': An effective attack that gives the player the chance to deal additional damage to enemies providing the player solves a multiplication problem.
  
 +
:• '''Cutscene''': A halt during game play to provide story elements and hints to the player.
  
== Future Development ==
+
:• '''Damage / dmg''': The amount of health points lost during a successful attack.
  
updating...
+
:• '''Defense Power''': The ability to minimize damage dealt. The higher the defense, the less damage is received.
  
 +
:• '''Dungeon''': A series of levels connected to one another following the same theme, ending with a boss fight.
  
== Progression ==
+
:• '''Enemy''': A hostile opponent faced in the game.
  
- Input read from handheld mode
+
:• '''Equipment''': Refers to items that are currently equipped to the player for use.
  
- Preliminary GUI coding:
+
:• '''FMC (Full Motion Comic)''': A video that interrupts game play to show story progression. This video is in the style of a motion comic.
  
  Full GUI with placeholder images
+
:• '''FMV (Full Motion Video)''': A video that interrupts game play to show story progression. This video is in the style of a typical movie.
  Text field with scrolling text
 
  Image swapping for traversal with placeholder images
 
  
- Dungeon
+
:• '''GB Mode''': Setup the XO monitor so it is raised and rotated 180* and fold it back down into the XO. Use the directional pad and four buttons located on either side of the monitor for game input.
  
  Reads list of rooms from text file
+
:• '''Health Meter''': This meter shows the current health status.
  Forms dungeon using this list
 
  
- Traversal
+
:• '''HP''': Health points. The player’s game is over when their health points reach zero.
 
 
  Player can traverse a dungeon set up from the text file
 
  Placeholder graphics used
 
  Player's viewpoint changes when they enter a room
 
  
- Battle
+
:• '''HUD (Heads Up Display)''': Refers to the graphical elements presented on screen.
  
  Basic class hierarchy finished
+
:• '''Inventory''': All of the items and equipment that the player is currently holding.
  
- Shop
+
:• '''Item''': Usable items that can be used at any time and have various affects.
  
  Conceptual stage
+
:• '''Key Item''': Important items found in the game required for progression.
  
- Graphics
+
:• '''Level''': A map consisting of multiple rooms which the player must explore in order to find the exit.
  
  Placeholder images for rooms
+
:• '''Macro Map''': A larger version of the mini map. It allows players to see a greater area.
  
- Sound
+
:• '''Magic Attack''': This type of attack requires the player to solve geometry and graphing related problems.
  
  'Door opening' SFX.
+
:• '''Mini Map''': A small on-screen map used for navigational purposes.
  
 +
:• '''PC Mode''': Setup the XO monitor so it is open, with the keyboard to its front. Use the keyboard and touchpad for game input.
  
== Bugs/ Fixes ==
+
:• '''Shop''': In-game shop. The player can travel to the shop to purchase or sell items or equipment.
  
Not yet. Will release a working version upon completion.
+
:• '''Special Attack''': This type of attack requires the player to solve fraction related problems.
  
 +
:• '''Weapon''': An item that can be equipped for additional attack power.
  
== Game Suggestions ==
 
 
- Have the players defeat monsters and solve puzzles by solving math questions
 
  
- Have a small on-screen map to help players navigate through the dungeon
+
{{Fortune_Hunter/Navigation}}

Latest revision as of 03:03, 15 November 2010

Home | Developer's Corner | Game Mechanics | Game Elements | Game Features | Fortune Maker™ | Dungeon Guide | Education | Media


Fortune_Hunter_logo_by_chouji2.png


Status: Released Prototype
In Rewrite Process (In Progress)
Group Members: Jonathan Meschino, Eric Kenvin, David Silverman, Kevin Hockey, Justin Lewis, Mike DeVine, JT Mengel, Travis Cole, Somara Atkinson
Fortune Hunter draws on teaching children of a global scale fourth grade mathematics through the guise of a dungeon styled adventure game. Players will be able to explore dungeons and fight fearsome battles with various monsters, each requiring special attacks pertaining to unique mathematical concept to defeat. The player controls a protagonist that must progress through maze-like dungeons, solve puzzles / problems, and defeat enemies in a two dimensional world.

For more information or to download, visit our wiki site.

Abstract

Effective education is an important and serious issue in all regions of the world. The focus of Fortune Hunter is to provide and promote additional educational tools through technology to make knowledge more fun, interesting, free and available to students of the world and make recognizable this new means of future public service. Fortune Hunter provides supplemental educational mathematics material to its players. We are consulting the effectiveness of education through unconventional means, specifically video games. People learn easily through experience more than standard teaching methods. We stray away from standardized questioning and focus on inherent problem solving skills via various mathematical concepts. One of the highlights of this process is the ability to commit to an open community of users, developers, and interest groups and spread awareness. The project will not reach a finite state ever, which allows for continual growth and development, primarily based on constructivist feedback of students. It's hard to make useful software free and widely available. We will provide thousands of children with additional learning resources. MAFH players will learn in and out of the classroom while having fun simultaneously. Being available for an entire world of learners (on XO and PC), we provide statistic tracking and analytical models for teachers and students to easily follow and understand. There was a 20% increase in math scores for students who used educational math games in 2009. Education is a valuable tool and to provide a new free learning experience that catches on will alter the world.

Getting Started

Welcome to the Fortune Hunter™ experience! Please use the Navigation Panel located at the top and bottom of each page to move around the wiki. A Table of Contents is located in the upper-right corner of each page as well.
Also note that in order to get the full extent of our efforts, we have divided the project into two separate XO activities. Fortune Hunter is a playable adventure game and Fortune Maker™ is a custom level / story creator. They are both available and work hand in hand.
Here is a brief outline of what to expect on each page of the Fortune Hunter wiki:


Home - This is the central hub for Fortune Hunter™ and Fortune Maker™. Come here to check out the latest news, info, releases, to learn about the project, and to brush up on your Fortune Hunter™ vocabulary.
Developer's Corner - This is the developer's hub for Fortune Hunter™ and Fortune Maker™. Go there to contact / learn about the team, submit ideas and comments, join the team, and keep track of the milestones and objectives during production.
Game Mechanics - Learn about the game play. Anything related to the game's functionality is located here.
Game Elements - Learn about the characters, enemies, items, weapons, armor, etc. here!
Game Features - Here is the place to check out details on some unique Fortune Hunter™ game features.
Fortune Maker - Learn everything there is to know about Fortune Maker™, the user custom level creator.
Dungeon Guide - Follow the story arc of Fortune Hunter™, as well as view a detailed play through guide outlining each dungeon, level, cutscene, and FMC.
Education - Interested in utilizing Fortune Hunter™ in the classroom? Learn about the educational material in the game and check out customizable lesson plan! Also learn how to use Fortune Hunter™ as reinforcement material outside of the classroom.
Media - Come here to see pictures, videos, and read articles showing others having fun with Fortune Hunter™ and Fortune Maker™!


Helping Out

You can do your part! Would you like to help us? We are seeking people of all skills to help in any way possible. We would like some python programmers, artists, designers, testers, translators to name a few things. Nearly anything can and will be useful to us, so don't be shy about saying HEY! To get started, send an email to jmeschino@mail.rit.edu.

News Feed

This spot is dedicated to news announcements regarding the project.
→ 11.14.10 - We are currently out of active team members, so progress is expected to halt for a while. If you are interest, please contact jmeschino@mail.rit.edu; we would love to have you help out. Jon Meschino is always available for questions or help and you can keep an eye on his blog for Fortune Hunter updates. If you want to jump into it, you can find a to-do list at our Trac page! Thanks, and I'll update again when there is need.
→ 10.10.10 - We are currently working on Fortune Hunter release 3.0!
→ 02.05.10 - New links added to MEDIA section.
→ 02.02.10 - Our first public release of Fortune Mather™!! Please scroll down this page to the DOWNLOAD section to get a copy for yourself.
→ 01.27.10 - Our first public release of Fortune Hunter™!! Please scroll down this page to the DOWNLOAD section to get a copy for yourself.
→ 01.15.10 - Yet another wiki reformat. We have spread the pages more thin to increase ease of access and use. The Navigation Bar has all of the pages listed.
→ 01.06.10 - User testing day! We held a preliminary user trial to work out game play elements at a school district in New Jersey. The game was played by fifth grade students, who provided us with constructive feedback. Pictures of the students playing will be posted shortly...
→ 01.01.10 - Happy New Year!!
→ 12.16.09 - Rearranged the wiki into sections and added navigation at the top of the page.
→ 12.07.09 - Created a working XO activity file. File can be found here
→ 12.04.09 - Watch game demos on our youtube channel

Download

Download the newest release of Fortune Hunter™ and Fortune Maker™!
PYGAME Library is required for play. Should be already installed on XO.
To install Pygame on other OS, visit the pygame download page.


Download Fortune Hunter™
Download Fortune Maker™


Release Notes

Fortune Hunter™ - Release Version 4

→ Coming soon! This release will see the game leave the experimental phase.

→ Alpha public release! Improved game stability. Game now public on activities site.

→ Python Imaging Library no longer a requirement to run game.

→ Removed implemented FMCs for further testing/work efficiency.

→ Added / updated GUI graphics.

→ Minimap updated.

→ Updated combat system. Removed item usage/equipment from combat. Added SEARCH option in combat. This allows players to obtain data on enemies. Can be viewed in Bestiary (coming soon).

→ Inventory menu changed to Pause Menu. Press check and square with menu open to switch between on screens. This allows for more space/ readability.

→ Merchant graphics updated.

→ Merchant shop screen updated for easier use.

→ Dungeons graphic types added! Ice, Astral, Sand dungeons now in game!

→ Dungeons properly broken up into 5 levels.

→ Added 3 more dungeons to content.

→ Added more enemy types! Cave Yeti and Bonesprout now in game!

→ Adjusted game difficulty. Should be easier to play.

→ Added ice audio soundtrack to ice dungeon!

Fortune Maker™ - Release Version 2

→ In progress...

→ Initial release for preview!

→ Basic GUI implemented.

Fortune Hunter™ - Release Version 2

→ Alpha public release! This release is a bit buggy. Noticeably the introductory animation. Game runs smoother with VM than it does on the XO.

→ Travel system working.

→ Combat system working.

→ Inventory and menu system working.

→ Merchant system working.

→ 7 implemented levels.

→ Initial graphics and audio in place.

Fortune Hunter™ - Release Version 1

→ Closed release.

License

88x31.png

Mathematical Adventure: Fortune Hunter™ by Jonathan Meschino, Eric Kenvin, Justin Lewis, Kevin Hockey, David Silverman, Preston Johnson, Mike DeVine is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License.

Sugar Labs has our express permission to use this work for commercial purposes.

Navigation / Important Links

Introduction

Mathematical Adventure: Fortune Hunter draws on teaching children of a global scale fourth grade mathematics through the guise of a dungeon styled adventure game. Players will be able to explore dungeons and fight fearsome battles with various monsters, each requiring special attacks pertaining to unique mathematical concept to defeat. The player controls a protagonist that must progress through maze-like dungeons, solve puzzles / problems, and defeat enemies in a two dimensional world. It is a single player adventure with room for ad hoc cooperative play in the future.
MAFH™ follows the story of Arith, a determined young researcher dedicated to finding all of the world’s best hidden secrets. One day she stumbled across a piece of blank papyrus during the time she spent studying in Egypt on a dig site. She quickly brought it to her best friend and colleague, Lytic. They were determined to find out more about this strange paper, but the two could not unearth its secrets in such a short time. To them, it was just a blank piece of ancient material.
Two months later, the dig ever deeper into the earth, Arith noticed a faint glow emanating from a random pile of dirt. “What’s that over there?” she asked Lytic, who was standing nearby with his shovel. Digging it out, Lytic noticed that it was a small amulet. It let off the strangest beautiful teal glow. “Strange,” he remarked. Lytic stared deep into the light, his eyes widening as if in a trance. "Just what are you?" he questioned. The glow got even brighter and then went dim again. Now the amulet appeared to be as plain as any other stone. Confused, the two left the site to turn in for the night.
Upon bringing this find to back to their living quarters, Lytic tossed it lightly on the table. It landed near the old blank papyrus that Arith had found months earlier. The amulet began to glow again. This time, the papyrus wasn't blank. The light appeared to be the key and filled the papyrus with teal characters and symbols. The two stared amazed at the sight. Nothing made sense. It was no language they’d ever come across before. Upon closer inspection, only one thing was certain. The image of a giant pile of treasure, larger than anything you could imagine. The other familiar image was of a human mind with mathematical symbols surrounding it. Apparently, those who desired this treasure must be intelligent and versed in the ways of mathematics. There was one other hint on the old Egyptian paper. It was extremely cold to the touch. The two agreed this meant it must be somewhere on Earth in a very cold or dark place. At last, a massive treasure hunt was underway.
Four days after, Arith and Lytic found themselves in a strange place face to face with a mysterious and ancient building, relics in hand. “You wait here. I’ll go take a look around,” Arith told Lytic. “Okay. Good luck.”
Arith entered the chilly, dark structure alone; unaware of what lay in wait…


Objectives

The objective of this project is to reiterate teachings of fourth grade mathematics to students in a fun and unique way, primarily through the use of creative interactive software. The project is intended to be used as supplemental material to classroom education. See Curriculum Elements for incorporated curriculum topics and Lesson Plan for a lesson plan to use in the classroom.


Terminology

There are many vocabulary terms used throughout this document and the game. They are listed here for clarification and understanding.


Accessory: An item that can be equipped for bonus affects.
Akhal: The in-game currency units.
Amulet Search: A search executed by using the amulet to uncover hidden secrets.
Armor: An item that can be equipped for additional defense.
Attack: What the player uses to deal damage to enemies.
Attack Power: The strength of an attack. The higher the attack, the more damage dealt.
Basic Attack: A very basic attack that deals a minimal amount of damage to enemies and is ineffective to most.
Bonus Power: Additional affects added to the basic statistics of the player.
Boss: This is a rather powerful enemy which requires completion of specialized problems found within the dungeon.
Combat: A sequence in which the player must fight enemies.
Combat Timer: This bar is found within battles and is a bonus effect timer for your current attack. It starts out full and slowly diminishes, decreasing the bonus effect over time.
Critical Attack: An effective attack that gives the player the chance to deal additional damage to enemies providing the player solves a multiplication problem.
Cutscene: A halt during game play to provide story elements and hints to the player.
Damage / dmg: The amount of health points lost during a successful attack.
Defense Power: The ability to minimize damage dealt. The higher the defense, the less damage is received.
Dungeon: A series of levels connected to one another following the same theme, ending with a boss fight.
Enemy: A hostile opponent faced in the game.
Equipment: Refers to items that are currently equipped to the player for use.
FMC (Full Motion Comic): A video that interrupts game play to show story progression. This video is in the style of a motion comic.
FMV (Full Motion Video): A video that interrupts game play to show story progression. This video is in the style of a typical movie.
GB Mode: Setup the XO monitor so it is raised and rotated 180* and fold it back down into the XO. Use the directional pad and four buttons located on either side of the monitor for game input.
Health Meter: This meter shows the current health status.
HP: Health points. The player’s game is over when their health points reach zero.
HUD (Heads Up Display): Refers to the graphical elements presented on screen.
Inventory: All of the items and equipment that the player is currently holding.
Item: Usable items that can be used at any time and have various affects.
Key Item: Important items found in the game required for progression.
Level: A map consisting of multiple rooms which the player must explore in order to find the exit.
Macro Map: A larger version of the mini map. It allows players to see a greater area.
Magic Attack: This type of attack requires the player to solve geometry and graphing related problems.
Mini Map: A small on-screen map used for navigational purposes.
PC Mode: Setup the XO monitor so it is open, with the keyboard to its front. Use the keyboard and touchpad for game input.
Shop: In-game shop. The player can travel to the shop to purchase or sell items or equipment.
Special Attack: This type of attack requires the player to solve fraction related problems.
Weapon: An item that can be equipped for additional attack power.


Home | Developer's Corner | Game Mechanics | Game Elements | Game Features | Fortune Maker™ | Dungeon Guide | Education | Media