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14 bytes removed ,  20:03, 26 September 2009
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There is currently no developed storyline for TEXTadventure.
 
There is currently no developed storyline for TEXTadventure.
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== How to Play ==
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== Gameplay ==
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===Gameplay:===
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===Controls:===
//Explain gameplay formally
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===Movement:===
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====Movement:====
 
In normal mode, players can click on doors to progress to check that door and see if it is unlocked.  If the door is unlocked, they progress to the next room.
 
In normal mode, players can click on doors to progress to check that door and see if it is unlocked.  If the door is unlocked, they progress to the next room.
    
In "gameboy mode" the player can use the arrow pad on the left of the screen to check the door in that direction.  If the door is unlocked, they progress to the next room.
 
In "gameboy mode" the player can use the arrow pad on the left of the screen to check the door in that direction.  If the door is unlocked, they progress to the next room.
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===Menu Access:===
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====Menu Access:====
 
The menus will be accessible by pressing its associated buttons on the right side of the screen.
 
The menus will be accessible by pressing its associated buttons on the right side of the screen.
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===Combat:===
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====Combat:====
 
When the player moves into a room containing enemies, a battle will start.  Battle will be carried out by means of "clashes."  Each clash represents a possible attack or action, and will be shown as a math problem that the player will have to solve.  The player will enter the answer in normal mode by clicking on the text field at the bottom of the screen, and entering the numerical answer using the number keys on the keyboard.  In "gameboy mode" there will be a numberpad on-screen, and the player will be able to highlight a number or symbol with the directional pad, and select by pressing one of the keys on the right side.
 
When the player moves into a room containing enemies, a battle will start.  Battle will be carried out by means of "clashes."  Each clash represents a possible attack or action, and will be shown as a math problem that the player will have to solve.  The player will enter the answer in normal mode by clicking on the text field at the bottom of the screen, and entering the numerical answer using the number keys on the keyboard.  In "gameboy mode" there will be a numberpad on-screen, and the player will be able to highlight a number or symbol with the directional pad, and select by pressing one of the keys on the right side.
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===Shop(optional):===
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====Shop(optional):====
 
The player can access the shop any time not in battle during the game by pressing one of the right side buttons.  Once in the shop, the player can select an item by using the directional pad, or by clicking on it.  Once the  item is selected, its price will be displayed as a relational math problem which the player must solve.  The answer is entered the same way as in combat.
 
The player can access the shop any time not in battle during the game by pressing one of the right side buttons.  Once in the shop, the player can select an item by using the directional pad, or by clicking on it.  Once the  item is selected, its price will be displayed as a relational math problem which the player must solve.  The answer is entered the same way as in combat.
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= Game Progression =
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== Game Progression ==
 
//How to get from level to level
 
//How to get from level to level
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= Curriculum/ Classroom Value =
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== Curriculum/ Classroom Value ==
 
This game covers elements of the fourth grade math curriculum used in Boston, MA, USA.
 
This game covers elements of the fourth grade math curriculum used in Boston, MA, USA.
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= Team Information =
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== Team Information ==
 
[[User:esk7610| Eric Kenvin]] (3rd Year)
 
[[User:esk7610| Eric Kenvin]] (3rd Year)
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email: drs5669@g.rit.edu
 
email: drs5669@g.rit.edu
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= Ideas =
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==Ideas ==
 
   
 
   
 
- Have the players defeat monsters and solve puzzles by solving math questions
 
- Have the players defeat monsters and solve puzzles by solving math questions
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- Have a small on-screen map to help players navigate through the dungeon
 
- Have a small on-screen map to help players navigate through the dungeon
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= Developer's Section =
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== Developer's Section ==
 
Developer meetings:
 
Developer meetings:
  
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