Difference between revisions of "Fortune Hunter/Developer's Corner"

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<div style="border-bottom: 1px solid black"> [[User:Mchua| Mel Chua]]</div>
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Red Hat, Sugarlabs
Association: ''Red Hat, Sugar Labs''
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<div style="border-bottom: 1px solid black"> [[User:Sdz| Sebastian Dziallas]]</div>
<div style="border-bottom: 1px solid black"> [[User:Sdz| Sebastian Dziallas]]</div>
Sugar on a Stick
Association: ''Sugar on a Stick''

Revision as of 02:57, 6 February 2010

Home | Developer's Corner | Game Mechanics | Game Elements | Game Features | Fortune Maker™ | Dungeon Guide | Education | Media


Active Members

Members listed here are actively working on the project.

Jonathan Meschino (4th Year @ RIT)

email: jmeschino@mail.rit.edu

Contribution: Producer, Designer, General Artist

Eric Kenvin (3rd Year @ RIT)

email: eric.kenvin@mail.rit.edu

Contribution: Programmer, Designer

Preston Johnson (3rd Year @ RIT)

email: ppj4700@g.rit.edu

Contribution: Programmer, Audio Artist, Designer

David Silverman (3rd Year @ RIT)

email: drs5669@g.rit.edu

Contribution: Environment Artist, Designer

Kevin Hockey (4th Year @ RIT)

email: kdh7733@g.rit.edu

Contribution: Programmer

Justin Lewis (4th Year @ RIT)

email: jtl1728@rit.edu

Contribution: Programmer

Mike DeVine (3rd Year @ RIT)

email: pixelshredder@hotmail.com

Contribution: Character Artist

Interested in helping with Fortune HunterTM? Please contact us. We are always seeking programmers, testers, artists, and anyone else to join our team.
Download the current version of the game here to play and check out the code!
To install as an activity, copy the MAFH.activity folder into your Activities directory, and restart. The MAFHTM activity will then be in the list of activities.

Inactive Members

Members listed here are not actively working on the project, but may be contacted for questioning or consult purposes.

Currently no inactive members.


Consultants are individuals not working on the project who are valuable resources and have helped or express desire to help in many different aspects.

Association: Red Hat, Sugar Labs

Association: Sugar on a Stick

We appreciate all of your help and suggestions. Thank you!

Development Meetings

RIT (Rochester Institute of Technology) is located in Rochester, New York, United States.

When: Wednesday Nights 6-8pm
Where: Room 2050 (Game Design Labs) @ Building 70 (GCCIS), RIT

When: Friday Mornings 11:30am-1pm
Where: online @ IRC (url: webchat.freenode.net - channel: #mafh)

When: Friday Nights 4-7pm
Where: Room 2050 (Game Design Labs) @ Building 70 (GCCIS), RIT

Also note that we continue to work Monday through Friday regularly, usually @ RIT's Innovation Center (Building 78). This will continue until March 2010.
Meeting times and locations are subject to change as needed. For more information, contact someone on the Team.


Today is October 24, 2021.

  • denotes topic

→ denotes subtopic of above-listed topic

Precursor → Weeks 1 - 2 (September 6 - September 26, 2009)

  • familiarize with OLPC XOs
  • familiarize with open source community
  • familiarize with git versioning
  • familiarize with python

Week 3 (September 27 - October 3)

  • mess with GB mode
  • set up and familiarize new git repository
  • class structure
  • review python
  • familiarize with pygame
  • cannibalize!

Week 4 (October 4 - October 10)

  • work on prototyping of tougher game elements
  • create class structure
  • begin coding world (map)

Week 5 (October 11 - October 17)

  • begin coding travel system

ability to move from room to room

  • begin coding combat system

get the 'combat stage' set up for functionality

  • work on placeholder graphics to be loaded into game

Week 6 - 7 (October 18 - October 31)

  • finish travel system

debug any issues or conflicts

text notifications of choices

polish it off to fully working

  • finish combat system

have exchange of turns

menu that works for choices

text notification for choices

basic battle is functional from start to finish

  • switch between travel and combat system from main world

Week 8 (November 1 - November 7)

  • begin working on GUI and Menu systems

set up in game

make functional

Week 9 (November 8 - November 14)

  • game design documentation!

extremely detailed account of current project and future goals/ directions.

  • additional features:

student vs class progress, class vs class progress - data analysis - moved to future

multiple graphic sets (region based) - moved to future

Week 10+ (November 14 - November 28)

  • catch up to milestones
  • test copy of game thus far

improve elements

  • more time granted!

Week 11 (November 29 - December 5)

  • finish implementing Battle Menus

add in final graphics for battle menus

add division and geometry attacks

  • finish alpha version of the Battle Engine

integrate and test the Battle Engine with the Battle Menus and Main game.

  • begin level designing

Week 12 (December 6 - December 12)

  • fix bugs in Battle Engine.
  • add equipment, items, enemies, and bosses into Battle System
  • improve enemy battle AI.
  • add more special attacks.
  • begin Advanced testing of beta Battle Engine.
  • polish level 1 design
  • make more dungeons

Week 13+ (December 13 - January 2, 2010)

  • finish fixing bugs in Battle Engine.
  • design door locks/puzzles
  • rapid prototyping of door locks and puzzles
  • design puzzle rooms
  • allow for a play through with multiple dungeons
  • Usability Testing
  • user group meeting @ RIT's Innovation Center, thursday 7-9pm

Week 14 (January 3 - January 9)

  • redesign based on user tests

code to reflect design changes

  • add more puzzles and levels
  • test new puzzles and levels
  • begin work on Shop feature

Week 15 (January 10 - January 16)

  • finish shop feature
  • integrate Shop with main game
  • complete Beta version of game
  • user testing
  • start designing/scripting storyline
  • start designing teacher side tools

Week 16 (January 17 - January 23)

  • begin coding Teacher Level Creator
  • begin coding student stat system
  • add more art assets (music, sound effects, art)

Week 17 (January 24 - January 30)

  • finalize all official level designs, and implement in game
  • continue coding level editor
  • continue coding stats system
  • finalize storyline
  • create and implement story and cut scenes
  • user group meeting @ RIT's Innovation Center, thursday 7-9pm
  • retest levels and add in updated art work as needed

Week 18 (January 31 - February 6)

  • add in additional sounds/cut scenes
  • add in stats or re design stages if needed
  • finish Stat System
  • finish Level editor
  • integrate into one teacher GUI

Week 19 (February 7 - February 13)

  • user tests of teacher GUI
  • re-design/re-code phase
  • compile game into xo activity
  • compile teacher gui into xo activity
  • make different story/art assets available based on locale

Week 20+ (February 14 - March 7)

  • final debugging/design/coding
  • packaging and advertisement
  • run final user test and globailzition checks
  • finalize localization options
  • release activity for XO

Future+ (March 8+)

  • pending...

Future Development

In progress... future goals will be listed when project team is disbanned.

Bugs/ Fixes

Will release a working game copy in the upcoming week for public testing.





Game Suggestions

Have an idea or suggestion for Fortune HunterTM?
Add them here:






Have any other comments?
Add them here:

- You guys are doing an awesome job! Can't wait to see more.




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