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= Storyline =
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{{Fortune_Hunter/Navigation}}
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{{TOCright}}
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== Storyline ==
    
:MAFH follows the story of Arith, a determined young researcher dedicated to finding all of the world’s best hidden secrets. One day she stumbled across a piece of blank papyrus during the time she spent studying in Egypt on a dig site. She quickly brought it to her best friend and colleague, Lytic. They were determined to find out more about this strange paper, but the two could not unearth its secrets in such a short time. To them, it was just a blank piece of ancient material.
 
:MAFH follows the story of Arith, a determined young researcher dedicated to finding all of the world’s best hidden secrets. One day she stumbled across a piece of blank papyrus during the time she spent studying in Egypt on a dig site. She quickly brought it to her best friend and colleague, Lytic. They were determined to find out more about this strange paper, but the two could not unearth its secrets in such a short time. To them, it was just a blank piece of ancient material.
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= Game Progression =
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== Game Progression ==
    
:Each dungeon will introduce a distinct mathematical concept, and each dungeon will be comprised of several levels of increasing difficulty.
 
:Each dungeon will introduce a distinct mathematical concept, and each dungeon will be comprised of several levels of increasing difficulty.
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== Main Menu -> New Game ==
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=== Main Menu -> New Game ===
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=== FMV I – Feels Like Adventure ===
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==== FMV I – Feels Like Adventure ====
    
:Having found the amulet, Arith and Lytic find the temple and a way in. They both have a bad feeling about entering and are freezing cold.  
 
:Having found the amulet, Arith and Lytic find the temple and a way in. They both have a bad feeling about entering and are freezing cold.  
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== Dungeon 1 – Temple Main Hall ==
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=== Dungeon 1 – Temple Main Hall ===
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=== Cutscene I – Crash Course (Dungeons) ===
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==== Cutscene I – Crash Course (Dungeons) ====
    
:Our player gets an explanation of dungeon systems.
 
:Our player gets an explanation of dungeon systems.
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=== FMV II – Where Do You Put the Batteries? ===
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==== FMV II – Where Do You Put the Batteries? ====
    
:A legendary, ancient calculator is found by our legendary, not-so ancient heroes.  
 
:A legendary, ancient calculator is found by our legendary, not-so ancient heroes.  
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=== Cutscene II – Crash Course (Menu Screen) ===
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==== Cutscene II – Crash Course (Menu Screen) ====
    
:Our player gets an explanation of the menu screen and its available options.
 
:Our player gets an explanation of the menu screen and its available options.
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=== Cutscene III – Crash Course (Room Changing) ===
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==== Cutscene III – Crash Course (Room Changing) ====
    
:Our player gets an explanation of changing rooms.
 
:Our player gets an explanation of changing rooms.
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=== Cutscene IV – Crash Course (Inventory) ===
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==== Cutscene IV – Crash Course (Inventory) ====
    
:Our player gets an explanation of items and the inventory screen.
 
:Our player gets an explanation of items and the inventory screen.
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=== Cutscene V – Crash Course (Health Points) ===
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==== Cutscene V – Crash Course (Health Points) ====
    
:Our player gets an explanation of how health points work.
 
:Our player gets an explanation of how health points work.
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=== Cutscene VI – Crash Course (Puzzle Doors) ===
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==== Cutscene VI – Crash Course (Puzzle Doors) ====
    
:Our player gets an explanation of puzzle doors.
 
:Our player gets an explanation of puzzle doors.
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=== Cutscene VII – Crash Course (Orientation) ===
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==== Cutscene VII – Crash Course (Orientation) ====
    
:Our player gets an explanation of changing directions (orientation).
 
:Our player gets an explanation of changing directions (orientation).
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=== Cutscene VIII – Crash Course (Equipment) ===
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==== Cutscene VIII – Crash Course (Equipment) ====
    
:Our player gets an explanation of using equipment.
 
:Our player gets an explanation of using equipment.
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=== Cutscene IX – Crash Course (Combat) ===
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==== Cutscene IX – Crash Course (Combat) ====
    
:Our player gets an explanation of combating enemies.
 
:Our player gets an explanation of combating enemies.
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=== Cutscene X – Crash Course (Room Keys) ===
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==== Cutscene X – Crash Course (Room Keys) ====
    
:Our player gets an explanation of room keys.
 
:Our player gets an explanation of room keys.
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=== Cutscene XI – Crash Course (Locked Doors) ===
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==== Cutscene XI – Crash Course (Locked Doors) ====
    
:Our player gets an explanation of locked doors.
 
:Our player gets an explanation of locked doors.
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=== Cutscene XII – Crash Course (Hidden Secrets) ===
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==== Cutscene XII – Crash Course (Hidden Secrets) ====
    
:Our player gets an explanation of using the amulet to uncover hidden secrets.
 
:Our player gets an explanation of using the amulet to uncover hidden secrets.
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=== FMV III – On the Right Track ===
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==== FMV III – On the Right Track ====
    
:Arith and Lytic find clues that let them know they are on the right track to the treasure they seek.
 
:Arith and Lytic find clues that let them know they are on the right track to the treasure they seek.
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=== Cutscene XIII – Crash Course (Dungeon Keys) ===
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==== Cutscene XIII – Crash Course (Dungeon Keys) ====
    
:Our player gets an explanation of dungeon keys.
 
:Our player gets an explanation of dungeon keys.
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=== Cutscene XIV – Crash Course (Dungeon Completion) ===
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==== Cutscene XIV – Crash Course (Dungeon Completion) ====
    
:Our player gets an explanation of completing dungeons.
 
:Our player gets an explanation of completing dungeons.
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== Dungeon 2 - Transference Center ==
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=== Dungeon 2 - Transference Center ===
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=== Cutscene XV – Crash Course (Currency) ===
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==== Cutscene XV – Crash Course (Currency) ====
    
:Our player gets an explanation of how the in-game currency system works.
 
:Our player gets an explanation of how the in-game currency system works.
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=== Cutscene XVI – Crash Course (Boss Battles) ===
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==== Cutscene XVI – Crash Course (Boss Battles) ====
    
:Our player gets an explanation of boss battles.
 
:Our player gets an explanation of boss battles.
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=== Cutscene XVII – Crash Course (Puzzle Rooms) ===
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==== Cutscene XVII – Crash Course (Puzzle Rooms) ====
    
:Our player gets an explanation of how puzzle rooms work.
 
:Our player gets an explanation of how puzzle rooms work.
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=== FMV IV – Almost Isn’t Good Enough ===
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==== FMV IV – Almost Isn’t Good Enough ====
    
:Arith and Lytic meet the strange travelling merchant.
 
:Arith and Lytic meet the strange travelling merchant.
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== Dungeon 3 - The Gauntlet ==
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=== Dungeon 3 - The Gauntlet ===
    
:being updated...
 
:being updated...
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== Dungeon 4 - Nerve Block ==
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=== Dungeon 4 - Nerve Block ===
    
:being updated...
 
:being updated...
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== Dungeon 5 - Chamber of Trials ==
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=== Dungeon 5 - Chamber of Trials ===
    
:being updated...
 
:being updated...
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= Critical Path =
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== Critical Path ==
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== Main Menu ==
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=== Main Menu ===
    
:→ Once the title screen appears, scroll to the 'NEW GAME' option and push the select button to begin your quest.
 
:→ Once the title screen appears, scroll to the 'NEW GAME' option and push the select button to begin your quest.
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== Dungeon 1 - Temple Main Hall ==
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=== Dungeon 1 - Temple Main Hall ===
    
:The main door closes behind Arith and Lytic as they begin their trek into the temple.
 
:The main door closes behind Arith and Lytic as they begin their trek into the temple.
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== Dungeon 2 - Transference Center ==
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=== Dungeon 2 - Transference Center ===
    
:→ This dungeon is filled with more choices of movement than the first. Upon entering the first room, you will notice a puzzle door to the west and another unlocked door to the north. The player has a choice of which door to choose, but for now let’s take the easy road and head north.
 
:→ This dungeon is filled with more choices of movement than the first. Upon entering the first room, you will notice a puzzle door to the west and another unlocked door to the north. The player has a choice of which door to choose, but for now let’s take the easy road and head north.
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== Dungeon 3 - The Gauntlet ==
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=== Dungeon 3 - The Gauntlet ===
    
:being updated...
 
:being updated...
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== Dungeon 4 - Nerve Block ==
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=== Dungeon 4 - Nerve Block ===
    
:being updated...
 
:being updated...
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== Dungeon 5 - Chamber of Trials ==
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=== Dungeon 5 - Chamber of Trials ===
    
:being updated...
 
:being updated...
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{{Fortune_Hunter/Navigation}}
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