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| :• '''Defense Power''': The ability to minimize damage dealt. The higher the defense, the less damage is received. | | :• '''Defense Power''': The ability to minimize damage dealt. The higher the defense, the less damage is received. |
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− | :• '''Dungeon''': A map in the game consisting of multiple rooms where the player must progress to gain entry to the exit. | + | :• '''Dungeon''': A series of levels connected to one another following the same theme, ending with a boss fight. |
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| :• '''Enemy''': A hostile opponent faced in the game. | | :• '''Enemy''': A hostile opponent faced in the game. |
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| :• '''Key Item''': Important items found in the game required for progression. | | :• '''Key Item''': Important items found in the game required for progression. |
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| + | :• '''Level''': A map consisting of multiple rooms which the player must explore in order to find the exit. |
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| :• '''Macro Map''': A larger version of the mini map. It allows players to see a greater area. | | :• '''Macro Map''': A larger version of the mini map. It allows players to see a greater area. |
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| == Instruction == | | == Instruction == |
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− | :When development is further along and the controls of the game have been nailed down to specifics we will write this section. | + | :Fortune Hunter has begun to adapt the game play for classroom use. Instead of the originally-intended method of controlling the content the player will face during his or her journey throughout the game's story, we decided it's better to just provide a "[http://wiki.sugarlabs.org/go/Fortune_Hunter/Game_Features#Training_Mode Training Mode]". For use inside the classroom, please follow this easy lesson plan instruction. |
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| + | ::1. Every player can power on their XO and launch Fortune Hunter. |
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| + | ::2. Instruct students to navigate to and select Training Mode. |
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| + | ::3. Instruct students to select Options and have them change them as desired. The options can always be changed prior to launching a game. The game will also save the latest options set and skipping this step from now on will keep these same options in effect. |
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| + | ::4. Instruct students to select the type of training mode, Endless-Merchant or Endless-Battle. Students will earn extra money or rewards for their profile in the single player campaign based on their progress of these training types. |
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| + | ::5. While students play, you will be able to view their overall progress on topics and accumulate information on the class. |
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| == Rationale == | | == Rationale == |