Changes

512 bytes added ,  20:26, 6 January 2010
no edit summary
Line 170: Line 170:       −
== Main Characters ==
+
== http://people.rit.edu/jam2707/xodev/thumbs/lockedchar.gif Main Characters ==
      Line 193: Line 193:       −
== Enemies (Bestiary) ==
+
== http://people.rit.edu/jam2707/xodev/thumbs/lockedbeast.gif Enemies (Bestiary) ==
    
Standard enemies are commonly found throughout the game and vary in difficulty.
 
Standard enemies are commonly found throughout the game and vary in difficulty.
Line 318: Line 318:       −
== Boss Enemies ==
+
== http://people.rit.edu/jam2707/xodev/thumbs/lockedboss.gif Boss Enemies ==
    
Boss enemies are usually very rare encounters in the game and offer larger rewards for defeating them. However, they are much tougher and more difficult in discovering and exploiting their weaknesses. Their mathematical principals serve as a unit overview.
 
Boss enemies are usually very rare encounters in the game and offer larger rewards for defeating them. However, they are much tougher and more difficult in discovering and exploiting their weaknesses. Their mathematical principals serve as a unit overview.
Line 383: Line 383:       −
== Weapons ==
+
== http://people.rit.edu/jam2707/xodev/thumbs/lockedweap.gif Weapons ==
    
Weapons are found or purchased in the game. They are solely responsible for improving the player’s attack power.
 
Weapons are found or purchased in the game. They are solely responsible for improving the player’s attack power.
Line 418: Line 418:       −
== Armor ==
+
== http://people.rit.edu/jam2707/xodev/thumbs/lockedarm.gif Armor ==
    
Armor is found or purchased in the game. It is solely responsible for improving the player’s defensive capabilities.
 
Armor is found or purchased in the game. It is solely responsible for improving the player’s defensive capabilities.
      −
=== http://people.rit.edu/jam2707/xodev/thumbs/lockedweap.gif Earth Vest ===
+
=== http://people.rit.edu/jam2707/xodev/thumbs/lockedarm.gif Earth Vest ===
    
A ratty old vest made of natural materials. +5 defense.
 
A ratty old vest made of natural materials. +5 defense.
      −
=== http://people.rit.edu/jam2707/xodev/thumbs/lockedweap.gif Wind Breaker ===
+
=== http://people.rit.edu/jam2707/xodev/thumbs/lockedarm.gif Wind Breaker ===
    
Thick armor made from durable material. +15 defense.
 
Thick armor made from durable material. +15 defense.
      −
=== http://people.rit.edu/jam2707/xodev/thumbs/lockedweap.gif Flame Leggings ===
+
=== http://people.rit.edu/jam2707/xodev/thumbs/lockedarm.gif Flame Leggings ===
    
Strong, durable leggings imbued with the essence of fire. +25 defense.
 
Strong, durable leggings imbued with the essence of fire. +25 defense.
      −
=== http://people.rit.edu/jam2707/xodev/thumbs/lockedweap.gif Dark Cowl ===
+
=== http://people.rit.edu/jam2707/xodev/thumbs/lockedarm.gif Dark Cowl ===
    
A dark, gloomy cowl. It appears to have some sort of power. +35 defense. +5 HP.
 
A dark, gloomy cowl. It appears to have some sort of power. +35 defense. +5 HP.
      −
=== http://people.rit.edu/jam2707/xodev/thumbs/lockedweap.gif Celestial Armor ===
+
=== http://people.rit.edu/jam2707/xodev/thumbs/lockedarm.gif Celestial Armor ===
    
An incredibly strong armor set made from the essence of the stars. +50 defense. +20 HP. +5 BT.
 
An incredibly strong armor set made from the essence of the stars. +50 defense. +20 HP. +5 BT.
      −
== Accessories ==
+
== http://people.rit.edu/jam2707/xodev/thumbs/lockedaccs.gif Accessories ==
    
Accessories are found or purchased in the game. They generally add additional or unusual affects to help the player and are more rare than weapons or armor.
 
Accessories are found or purchased in the game. They generally add additional or unusual affects to help the player and are more rare than weapons or armor.
      −
=== http://people.rit.edu/jam2707/xodev/thumbs/lockedweap.gif Jewel Shard ===
+
=== http://people.rit.edu/jam2707/xodev/thumbs/lockedaccs.gif Jewel Shard ===
    
A broken jewel piece with unnatural powers. +10 special attack.
 
A broken jewel piece with unnatural powers. +10 special attack.
      −
=== http://people.rit.edu/jam2707/xodev/thumbs/lockedweap.gif Broken Hourglass ===
+
=== http://people.rit.edu/jam2707/xodev/thumbs/lockedaccs.gif Broken Hourglass ===
    
A cracked hourglass. Time itself seems to have been altered. +10 BT.
 
A cracked hourglass. Time itself seems to have been altered. +10 BT.
      −
=== http://people.rit.edu/jam2707/xodev/thumbs/lockedweap.gif Radiant Vial ===
+
=== http://people.rit.edu/jam2707/xodev/thumbs/lockedaccs.gif Radiant Vial ===
    
An empty, shimmering vial with unnatural healing powers. +20 HP.
 
An empty, shimmering vial with unnatural healing powers. +20 HP.
      −
=== http://people.rit.edu/jam2707/xodev/thumbs/lockedweap.gif Tome of Honor ===
+
=== http://people.rit.edu/jam2707/xodev/thumbs/lockedaccs.gif Tome of Honor ===
    
A large book filled with useful fighting knowledge. It is said that it grants the user better offense in battle. +20% attack power.
 
A large book filled with useful fighting knowledge. It is said that it grants the user better offense in battle. +20% attack power.
      −
=== http://people.rit.edu/jam2707/xodev/thumbs/lockedweap.gif Tome of Valor ===
+
=== http://people.rit.edu/jam2707/xodev/thumbs/lockedaccs.gif Tome of Valor ===
    
A large book filled with useful fighting knowledge. It is said that it grants the user better defense in battle. +20% defense.
 
A large book filled with useful fighting knowledge. It is said that it grants the user better defense in battle. +20% defense.
      −
== Items ==
+
== http://people.rit.edu/jam2707/xodev/thumbs/lockeditem.gif Items ==
    
Items are objects found in the game that grant the user a one-time effect such as regaining lost health points. They are generally consumed after use.
 
Items are objects found in the game that grant the user a one-time effect such as regaining lost health points. They are generally consumed after use.
Line 528: Line 528:       −
== Key Items ==
+
== http://people.rit.edu/jam2707/xodev/thumbs/lockedkey.gif Key Items ==
    
Key Items are items that are found in the game that will not be removed from the inventory after use. These items are important and usually involved in the main story line and necessary for game completion.
 
Key Items are items that are found in the game that will not be removed from the inventory after use. These items are important and usually involved in the main story line and necessary for game completion.
      −
=== http://people.rit.edu/jam2707/xodev/thumbs/lockeditem.gif Ancient Amulet ===
+
=== http://people.rit.edu/jam2707/xodev/thumbs/lockedkey.gif Ancient Amulet ===
    
This is the very same amulet Arith stumbled across during her initial dig at the start of her journey. It possesses untold energy and makes for a great reading light, as it has the ability to uncover hidden secret texts if shone on the right surface.
 
This is the very same amulet Arith stumbled across during her initial dig at the start of her journey. It possesses untold energy and makes for a great reading light, as it has the ability to uncover hidden secret texts if shone on the right surface.
      −
=== http://people.rit.edu/jam2707/xodev/thumbs/lockeditem.gif Room Key ===
+
=== http://people.rit.edu/jam2707/xodev/thumbs/lockedkey.gif Room Key ===
    
A room key is important for passing through locked doors. They are hidden and scattered throughout the dungeons and must be found in order to progress to locked or hidden areas.
 
A room key is important for passing through locked doors. They are hidden and scattered throughout the dungeons and must be found in order to progress to locked or hidden areas.
      −
=== http://people.rit.edu/jam2707/xodev/thumbs/lockeditem.gif Dungeon Key ===
+
=== http://people.rit.edu/jam2707/xodev/thumbs/lockedkey.gif Dungeon Key ===
    
A dungeon key is important for exiting a dungeon. They are hidden in each dungeon and must be found in order to progress to the next level. They are usually guarded by tougher enemies.
 
A dungeon key is important for exiting a dungeon. They are hidden in each dungeon and must be found in order to progress to the next level. They are usually guarded by tougher enemies.
      −
== Currency ==
+
== http://people.rit.edu/jam2707/xodev/thumbs/lockedakh.gif Currency ==
     
544

edits