GeoMunchers logo

Fourth grade level educational math game based on the Muncher series.

Last updated: 2014-12-16


GeoMunchers is an educational math game for the New York 4th grade curriculum based off the series of 80s Munchers video game series. The player is a pirate, who eats shapes and angles, while dodging dinosaurs. The idea is to provide kids with objectives to eat certain types of shapes and angles, teaching them the basics of Geometry in the process.

Sketch Up

Game play
Raptor Enemy
Screen shot
Screen shot


How to Play

  • A player is given an objective and the player must eat all the symbols on the board that match up to that objective.
  • Example - Eat all the acute angles. The player must eat all the acute angles on the board and will then advance to the next level.
  • The player must dodge all enemies, in the case, dinosaurs. The dinosaurs seek to eat the player.
  • Levels increase in difficulty by more intelligent dinosaur enemies

Lesson Taught

Students will learn basics of geometry, such as acute and obtuse angles and various shapes.


Current standards to be addressed according to New York 4th Grade math curriculum goals:

  • 4.G.1 - Draw points, lines, line segments, rays, angles (right, acute, obtuse), and perpendicular and parallel lines. Identify these in two-dimensional figures.
  • 4.G.2 - Classify two-dimensional figures based on the presence or absence of parallel or perpendicular lines, or the presence or absence of angles of a specified size. Recognize right triangles as a category, and identify right triangles.
  • 4.G.3 - Recognize a line of symmetry for a two-dimensional figure as a line across the figure such that the figure can be folded along the line into matching parts. Identify line-symmetric figures and draw lines of symmetry.

Game Elements

How it Works



  • User controls pirate sprite
  • User munches shapes according to objective
    • Objective displays in corner
  • User advances in level when objectives have been munched from board
  • User dodges enemies
  • Enemy intelligence will increase through levels
Enemy types
  • One simple wanders (chooses random direction every frame load)
  • One changes munchables
  • ???
  • One path finds towards player


Player is able to interact with the game via keyboard

  • Keyboard
    • UP-ARROW & W will move character up
    • DOWN-ARROW & S will move character down
    • RIGHT-ARROW & D will move character right
    • LEFT-ARROW & A will move character left
    • SPACE-BAR will munch the shape
    • P & ESC will pause

Developer Information

Code Structure


Go to the github page to fork, and contribute.

Or send us pull requests, which we'll review and then accept.

Contact Us

Contact the developers:

Name Email IRC@freenode
Susan Lunn skl1958 [at] susan
Arsen Tufankjian amt3824 [at] HoneyBunch
Colin O'Neill cmo6720 [at] faokryn
Alex Nowak amn9666 [at] CactaurMan36



  • Stores game objects (player, enemies, munchables)
  • Draws game objects
  • Handles player controls
  • Executes enemy AI


  • Drawn
  • Interact/AI
  • Kill player


  • Drawn
  • Moves
  • Munches objectives
  • Dies
  • Able to complete level


  • Drawn
  • Able to be munched



  • Walk up
  • Walk sides
  • Walk down
  • Action


  • Walk up
  • Walk sides
  • Walk down
  • Action
  • Walk up
  • Walk sides
  • Walk down
  • Action
  • Walk up
  • Walk sides
  • Walk down
  • Action
  • Walk up
  • Walk sides
  • Walk down
  • Action


  • Equilateral
  • Isosceles
  • Scalene
  • Right
  • Square
  • Rectangle
  • Regular Trapezoid
  • Other Parallelograms
  • Convex Non-parallelogram Quadrilaterals
  • Concave Non-parallelogram Quadrilaterals
Regular Polygons
  • Pentagon
  • Hexagon
  • Heptagon
  • Octagon
  • Nonagon
  • Acute
  • Right
  • Obtuse


  • Advance levels
  • Win/Lose state