Changes

Jump to navigation Jump to search
614 bytes added ,  20:50, 14 October 2010
Line 42: Line 42:     
==Difficulty Settings==
 
==Difficulty Settings==
*The current (as of 2.0) difficulty is now referred to as Impossible
+
===Easy===
*Hard difficulty is the same as Impossible, but tells you your gross profit and expenses before the counting game
+
*Supplies will not perish
*Normal difficulty is the same as Hard, but tells you your net profit as well.
+
*Prices are fixed at multiples of 25 and products yield more money per sale.
*Easy difficulty is the largest difference, with simpler prices (multiples of 25) and a larger profit margin.
+
*Subtotals are listed for all math problems
 +
*Math-based screens will not close while there are problems (trying to buy too many supplies, not collecting correct change)
   −
More ideas are encouraged
+
===Normal===
 +
*Supplies will not perish
 +
*Prices are more complex multiples of 5 with slightly smaller profit margins
 +
*Subtotals are listed for all math problems
 +
*Math-based screens will not close while there are problems (trying to buy too many supplies, not collecting correct change)
 +
 
 +
===Hard===
 +
*Supplies will perish
 +
*Prices are the same as Normal
 +
*Subtotals are listed for all math problems
 +
*Math-based screens will allow you to give bad answers (buy too many supplies, not collecting correct change)
 +
 
 +
===Impossible===
 +
*Supplies will perish
 +
*Prices are not multiples of 5
 +
*Subtotals are not listed for math problems
 +
*Math-based screens will allow you to give bad answers (buy too many supplies, not collecting correct change)
    
==Goals==
 
==Goals==
65

edits

Navigation menu