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* [[:Image:Sugarlabs-onepager.odp|A one-slide overview]] of Sugar Labs
 
* [[:Image:Sugarlabs-onepager.odp|A one-slide overview]] of Sugar Labs
 
* [[:Image:Sugarlabs-bullets.odp]]
 
* [[:Image:Sugarlabs-bullets.odp]]
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== Presentations on Logo Like Languages ==
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The visual programming languages [http://activities.sugarlabs.org/en-US/sugar/addon/4027 Turtle Art], Scratch and [http://activities.sugarlabs.org/en-US/sugar/addon/4030 Etoys] can be described as "Logo like" in that they are accessable to young kids, are used to promote problem solving and can produce geometric pen trails from programmable turtles (or cats or cars). They are superior to Logo in that they are visual languages rather than text based which allows kids to spend their time in higher order problem solving rather than syntax. Following are presentations which support the educational use of Logo like or visual programming languages.
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*[http://www.papert.org/works.html Works by Seymour Papert, Ph.D. (Logo)]
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*[http://neoparaiso.com/logo/estudio-logo.html Estudio sobre Logo: Efectos y Eficacia]
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*[http://www.vpri.org/html/writings.php Teaching and Learning Powerful Ideas Viewpoint Research Institute (Etoys)]
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*[http://scalablegamedesign.cs.colorado.edu/wiki/Scalable_Game_Design_wiki Scalable Game Design wiki (Agentsheets)]
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*[http://llk.media.mit.edu/papers/IDC-2005.pdf Some Reflections on designing construction kits for kids, Resnick&Silverman (Scratch)]
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*[http://waveplace.org/about/background/ Waveplace Background (Etoys/OLPC]
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*[http://rupert.id.au/schoolgamemaker/why.htm Why Games at School?]
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*[http://www.ncsu.edu/meridian/jan98/feat_1/kiddesigner.html Project Kid Designer]
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*[http://tonyforster.blogspot.com/2009/12/computer-programming-and-acquisition-of.html Computer programming and the acquisition of critical literacy]
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*[http://learningevolves.wikispaces.com/file/view/Game+programming%2C+the+Computer+Game+Design%2C.ppt Game programming, the computer game design, programming, multimedia and mathematics cluster]
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*[http://www.box.net/public/gaptkprrjs  Learning and teaching in the contexts of creating computer games, Holkner 2006]
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*[http://www.obscure.org/scratch Creative Computer Exploration with Scratch], a set of lesson plans to teach elementary school children programming, design, and math in an accessible and engaging way (The Obsure Organization)
      
== Previous events ==
 
== Previous events ==
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=== Saturday ===
 
=== Saturday ===
 
* [http://www.codewiz.org/pub/sugar/slides/sugarcamp/SugarLabsInfrastructure.odp Sugar Labs infrastructure] ([[User:Bernie|Bernie Innocenti]])
 
* [http://www.codewiz.org/pub/sugar/slides/sugarcamp/SugarLabsInfrastructure.odp Sugar Labs infrastructure] ([[User:Bernie|Bernie Innocenti]])
 +
 +
== Presentations on Logo Like Languages ==
 +
The visual programming languages [http://activities.sugarlabs.org/en-US/sugar/addon/4027 Turtle Art], Scratch and [http://activities.sugarlabs.org/en-US/sugar/addon/4030 Etoys] can be described as "Logo like" in that they are accessable to young kids, are used to promote problem solving and can produce geometric pen trails from programmable turtles (or cats or cars). They are superior to Logo in that they are visual languages rather than text based which allows kids to spend their time in higher order problem solving rather than syntax. Following are presentations which support the educational use of Logo like or visual programming languages.
 +
 +
*[http://www.papert.org/works.html Works by Seymour Papert, Ph.D. (Logo)]
 +
*[http://neoparaiso.com/logo/estudio-logo.html Estudio sobre Logo: Efectos y Eficacia]
 +
*[http://www.vpri.org/html/writings.php Teaching and Learning Powerful Ideas Viewpoint Research Institute (Etoys)]
 +
*[http://scalablegamedesign.cs.colorado.edu/wiki/Scalable_Game_Design_wiki Scalable Game Design wiki (Agentsheets)]
 +
*[http://llk.media.mit.edu/papers/IDC-2005.pdf Some Reflections on designing construction kits for kids, Resnick&Silverman (Scratch)]
 +
*[http://waveplace.org/about/background/ Waveplace Background (Etoys/OLPC]
 +
*[http://rupert.id.au/schoolgamemaker/why.htm Why Games at School?]
 +
*[http://www.ncsu.edu/meridian/jan98/feat_1/kiddesigner.html Project Kid Designer]
 +
*[http://tonyforster.blogspot.com/2009/12/computer-programming-and-acquisition-of.html Computer programming and the acquisition of critical literacy]
 +
*[http://learningevolves.wikispaces.com/file/view/Game+programming%2C+the+Computer+Game+Design%2C.ppt Game programming, the computer game design, programming, multimedia and mathematics cluster]
 +
*[http://www.box.net/public/gaptkprrjs  Learning and teaching in the contexts of creating computer games, Holkner 2006]
 +
*[http://www.obscure.org/scratch Creative Computer Exploration with Scratch], a set of lesson plans to teach elementary school children programming, design, and math in an accessible and engaging way (The Obsure Organization)