# Math4Team/RIT/Projects/Math Maze

< Math4Team‎ | RIT‎ | Projects

## Project Description

A maze style game (built upon the pre-existing game [Maze]) where at each decision moment the player has to answer a question or face a time penatly. Some questions include: adding/subtracting numbers, factoring, word and fraction problems

There will be different difficulties, ramping up as the players beats each level, which are directly related to how complex the maze is. As the player completes a level, they move on to the next level and see how fast they completed the previous one.

## Implemented Domains

4.N.12 Add and subtract (up to five-digit numbers) and multiply (up to three digits by two digits) accurately and efficiently.

4.N.4 Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.

4.N.7 Recognize classes (in particular, odds, evens; factors or multiples of a given number; and squares) to which a number may belong, and identify the numbers in those classes. Use these in the solution of problems.

## Project Plans

Must implement:

• Question Generator for each convention
• Achievements and "award box"
• Local Scoreboard - saves your best times etc.
• Re-implement GB mode differently

Cool If:

• Local Multiplayer

## How To Play

Important: This game is designed to be played by one player on an XO gameboy style.
Players start at the beginning of the maze and work their way towards the finish (Green Square.) Every time they approach a "decision moment," where they get to choose to go up or down, they'll have to answer a multiple choice math question with the check mark, X, circle and square. Wrong answers will cause them to lose some time and be prompted with another question.

## Lesson Plan

1. Implemented Domains:4.N.12, 4.N.4, 4.N.7
2. Preparation/Materials:

• Each student must be instructed on how to use the laptop in gameboy mode, using the up/down right/left arrow pad.
• The students should already know the implemented domains as this game is more of a way to re-affirm what they already know through exploring their puzzle solving skills.
• Each student should have their own XO.

3. Goals:

• This game is meant to be a way in which students can cement concepts they have already learned, but they'll be doing it in a way where they'll also be having fun and learning puzzle solving skills by doing it in a maze-like environment.
• Have the students review multiplication, fractions and factorization.
• Have the students build puzzle solving skills.