Difference between revisions of "Platform Team"

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==Mission==
 
==Mission==
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{{:Platform Team/Mission}}
 
{{:Platform Team/Mission}}
  
== Welcome ==
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== Team projects ==
 
 
Start from these pages if you are:
 
  
* [[Platform_Team/Guide/Core_development|Core developer or need to start core projects from sources]],
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* [[Platform Team/Doers environment|Doers environment]]
* [[Platform_Team/Guide/Activity_development|Activity developer]],
 
* [[Platform_Team/Overview|Want to know how Platform Team functions]].
 
  
 
== Subpages ==
 
== Subpages ==

Revision as of 18:00, 25 November 2010

Team Home   ·   Join   ·   Contacts   ·   Resources   ·   FAQ   ·   Roadmap   ·   To Do   ·   Meetings

Mission

The general goal is to support Sugar communities in their regular behaviors within the Sugar ecosystem by providing a seamless environment by which to follow a common strategy. In other words, it is exactly about having a platform that supports a Sugar community.

There are key differences with the existing teams:

  • Compared to the Activity Team, the Platform Team does not care about developing any particular activities, but rather provides a useful software infrastructure to help people in the activity development process.
  • Compared with the Development Team, the Platform Team does not care about developing the Sugar learning environment (Sucrose), but rather provides a useful software architecture to help as many people as possible to take part in the Sucrose development process.
  • Compared to the Education Team, the Platform Team does not care about non-technical aspects, but rather provides useful technical instruments to help educators and researchers.
  • Compared with the Infrastructure Team, the Platform Team does develop some of the services that the Infrastructure Team administers.

In particular, the Platform Team will

  • Support doing behaviors by providing useful distribution methods and various Sugar Doers' Kits (that really sounds better than the traditional SDK transcription, Software Developers Kit).
  • Connect doers and other learners (users) by developing services for a seamless infrastructure for sharing software, e.g., Activity Library.
  • Extend the previous two goals to non-Sugar environments, not to sugarize them all, but rather to merge and promote Sugar software with and within the common Free Software and education ecosystems.

Team projects

Subpages